Search found 8 matches
- Tue Jul 31, 2018 5:20 am
- Forum: Links & Papers
- Topic: Importance Sampling of Many Lights with Adaptive Tree Splitting
- Replies: 7
- Views: 2403
Re: Importance Sampling of Many Lights with Adaptive Tree Splitting
We certainly saw your post before getting into this topic (hence the citation :)). I have to admit we didn't look at your code in detail though (or the appleseed gsoc project, which was started after we had been using ours in production for a while). My colleague Alex did most of the work on this (h...
- Sat Oct 18, 2014 10:43 pm
- Forum: Visuals
- Topic: Glitch Pictures anyone?
- Replies: 77
- Views: 106758
Re: Glitch Pictures anyone?
Not sure what happened here ...
- Thu Mar 06, 2014 4:23 am
- Forum: General Development
- Topic: Implementing a Shader System
- Replies: 13
- Views: 10022
Re: Implementing a Shader System
I wrote a simple example renderer for OSL called "testrender" which is part of the package. Its intended to serve as a minimal example of adding it to your renderer, including how to associate your own BSDFs to closures. https://github.com/imageworks/OpenShadingLanguage/tree/master/src/tes...
- Fri Aug 17, 2012 1:23 am
- Forum: General Development
- Topic: Anybody thinks seriously about diffraction in RT/PT?
- Replies: 7
- Views: 6801
Re: Anybody thinks seriously about diffraction in RT/PT?
You may be interested in this paper presented this year at Siggraph:
http://research.edm.uhasselt.be/~tcuype ... DF-TOG.pdf
http://research.edm.uhasselt.be/~tcuype ... DF-TOG.pdf
- Thu Aug 02, 2012 8:32 pm
- Forum: Scratchpad
- Topic: SIGGRAPH anyone?
- Replies: 4
- Views: 7592
Re: SIGGRAPH anyone?
I'll be there too. Be sure to stop by the Open Source "Beers of a Feather" get together on Wednesday! (location was sent out to the various involved projects' mailing lists (OSL, Alembic, OpenEXR, etc..).
- Sun May 13, 2012 5:14 pm
- Forum: Links & Papers
- Topic: Improving Data Locality for Efficient In-Core Path Tracing
- Replies: 14
- Views: 17933
Re: Improving Data Locality for Efficient In-Core Path Traci
Thanks!
Do you have a follow up planned that goes into the details of the GPU implementation? I would be curious to see a comparison to the Garanzha and Loop scheme.
Do you have a follow up planned that goes into the details of the GPU implementation? I would be curious to see a comparison to the Garanzha and Loop scheme.
- Sun May 13, 2012 5:10 pm
- Forum: Links & Papers
- Topic: Vertex Merging
- Replies: 21
- Views: 16054
Re: Vertex Merging
The same idea was also more fully developed in this tech-report:
http://research.nvidia.com/publication/ ... simulation
http://research.nvidia.com/publication/ ... simulation
- Sat May 12, 2012 2:29 am
- Forum: Links & Papers
- Topic: Improving Data Locality for Efficient In-Core Path Tracing
- Replies: 14
- Views: 17933