Does anybody know what is meant here by Universal Photon-Mapping: http://forums.cgsociety.org/showthread.php?t=1471054
Any known references?
Search found 42 matches
- Sat Oct 14, 2017 8:26 am
- Forum: Links & Papers
- Topic: KuaFu Renderer - UPM
- Replies: 1
- Views: 4637
- Wed Jun 24, 2015 9:19 pm
- Forum: General Development
- Topic: Ideas request for a specific raytracing application
- Replies: 28
- Views: 20440
Re: Ideas request for a specific raytracing application
Hm... why to ratrace the PCBs at all? who needs that? Sorry for that kind of question, but that's really exotic application of RT. Just curious.
- Mon Apr 06, 2015 9:11 pm
- Forum: General Development
- Topic: cosine lobe sampling PDF
- Replies: 11
- Views: 15603
Re: cosine lobe sampling PDF
Hi Josh,
you simply taking wrong integral. Your PDF have to normalize to one over hemisphere.
You are right saying that but the integral you need have to be this one:
you simply taking wrong integral. Your PDF have to normalize to one over hemisphere.
You are right saying that but the integral you need have to be this one:
- Sat Feb 07, 2015 8:37 pm
- Forum: General Development
- Topic: Ray Sorting
- Replies: 4
- Views: 5185
Re: Ray Sorting
For out of core scenes performance improvement can be quite significant. Have a look here https://disney-animation.s3.amazonaws.c ... racing.pdf
- Sat Jan 10, 2015 12:19 am
- Forum: General Development
- Topic: cosine lobe sampling PDF
- Replies: 11
- Views: 15603
Re: cosine lobe sampling PDF
Thank's for the link, I plan to implement some microfacet BRDFs as well as a next step. I thought of Phong as about quite simple model to implement for test purposes. But surprisingly it is not so simple. However, I don't understand what you mean by "You don't have to guess/hack about sampling direc...
- Fri Jan 09, 2015 12:26 am
- Forum: General Development
- Topic: cosine lobe sampling PDF
- Replies: 11
- Views: 15603
cosine lobe sampling PDF
Hi all! I'm trying to sample modified Phong BRDF with cosine lobe distribution. I have no issues with generation of directions on spherical digon around perfect specular direction, but I have doubts on PDF instead. What I see in the Arvo's thesis in section 4.6.4 tells me I need to use O(n) (where n...
- Thu Dec 04, 2014 10:01 pm
- Forum: General Development
- Topic: Colibri Renderer
- Replies: 12
- Views: 11718
Re: Colibri Renderer
That's a lot of inspiration )) from just a hundred lines of code!
I'v been in Tbilisi in October, it's a pity I didn't know such enthusiasts like you are their )
Keep posting on the progress!
I'v been in Tbilisi in October, it's a pity I didn't know such enthusiasts like you are their )
Keep posting on the progress!
- Thu Dec 04, 2014 12:19 am
- Forum: General Development
- Topic: Colibri Renderer
- Replies: 12
- Views: 11718
Re: Colibri Renderer
Looks very nice!
And that is just one year of development? Do you write entire renderer from scratch or you base on some other open code?
And that is just one year of development? Do you write entire renderer from scratch or you base on some other open code?
- Tue Sep 02, 2014 3:03 pm
- Forum: Visuals, Tools, Demos & Sources
- Topic: Ifu - cloud simulator and renderer
- Replies: 22
- Views: 30311
Re: Ifu - cloud simulator and renderer
Hm... looks really nice. Where are you going to use that code, any plans?
- Fri Jan 10, 2014 12:27 am
- Forum: General Development
- Topic: Population Monte Carlo Sampling
- Replies: 14
- Views: 11427
Re: Population Monte Carlo Sampling
Define "hopeless". I've heard that all adaptive MC is biased, but not an actual explanation for the claim. Heck, even non-adaptive MC renderers become biased and inconsistent as soon as tone mapping comes into the picture, especially if there are fireflies. I'm pretty sure adaptive MC is at least c...