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Search found 48 matches
- Fri May 15, 2020 5:55 am
- Forum: Scratchpad
- Topic: Rendering Job at Tangent Animation
- Replies: 0
- Views: 3227
- Tue Jul 30, 2019 1:34 pm
- Forum: Scratchpad
- Topic: SIGGRAPH anyone?
- Replies: 4
- Views: 3540
Re: SIGGRAPH anyone?
Ompf got a mention during "Are we done with ray tracing?".
- Mon Jul 15, 2019 7:37 pm
- Forum: Scratchpad
- Topic: SIGGRAPH anyone?
- Replies: 4
- Views: 3540
SIGGRAPH anyone?
Since this online place is a bit silent lately, anyone up for an offline meeting at SIGGRAPH 2019?
- Mon Sep 24, 2018 9:09 pm
- Forum: Links & Papers
- Topic: CUDA 10 available
- Replies: 6
- Views: 12638
Re: CUDA 10 available
I would think the RTX cores are exposed the same way as the rasterisation hardware - through graphics APIs, but not general compute APIs. Note how there's no access to ROPs from CUDA or OpenCL, I guess the same goes for RT.
- Thu Aug 23, 2018 12:43 pm
- Forum: Links & Papers
- Topic: Claims of real-time Ray Tracing on mobile hardware
- Replies: 2
- Views: 3687
Re: Claims of real-time Ray Tracing on mobile hardware
Can't say anything about this group in particular. But I'm expecting RTRT on mobile at some point, as Apple's current public betas have an API to do ray tracing on mobile via Metal.
- Fri Aug 03, 2018 10:52 am
- Forum: Links & Papers
- Topic: Importance Sampling of Many Lights with Adaptive Tree Splitting
- Replies: 7
- Views: 4956
Re: Importance Sampling of Many Lights with Adaptive Tree Splitting
Here's another similar incarnation: http://cgg.mff.cuni.cz/~jaroslav/papers ... stract.pdf
I'd have to search, but I saw the iRay team also describing a light BVH with probabilistic traversal that seemed to also go off the same idea.
I'd have to search, but I saw the iRay team also describing a light BVH with probabilistic traversal that seemed to also go off the same idea.
- Tue Jul 11, 2017 9:21 am
- Forum: General Development
- Topic: MIS with IBL
- Replies: 14
- Views: 16125
Re: MIS with IBL
Obviously, some parts of the scene benefit more from lights than the skydome. So, I want to change the probability of sampling the light or the sky depending on potential contribution. So I evaluate a random point on the skydome (importance sampled) and a random point on a random light. Based on th...
- Thu Jun 15, 2017 8:51 pm
- Forum: Links & Papers
- Topic: The Iray Light Transport Simulation and Rendering System
- Replies: 4
- Views: 7798
Re: The Iray Light Transport Simulation and Rendering System
Presentation video and slides are here:
http://on-demand-gtc.gputechconf.com/gt ... t=&select=
http://on-demand-gtc.gputechconf.com/gt ... t=&select=
- Fri Feb 10, 2017 12:04 pm
- Forum: Visuals, Tools, Demos & Sources
- Topic: Glitch Pictures anyone?
- Replies: 81
- Views: 123732
Re: Glitch Pictures anyone?
Lesson learnt: When you want all threads in a warp to participate in a memory fetch (see Tony Scudiero's GTC presentation "Memory boot camp III"), first make sure all threads are active.
- Tue Feb 07, 2017 9:39 pm
- Forum: Visuals, Tools, Demos & Sources
- Topic: Glitch Pictures anyone?
- Replies: 81
- Views: 123732
Re: Glitch Pictures anyone?
How to not optimise CUDA BVH traversal.