Search found 5 matches

by albertoven
Thu Sep 13, 2018 1:16 pm
Forum: !Real Time
Topic: Light Lands
Replies: 0
Views: 1794

Light Lands

Hi guys, I've made a CPU pathtraced game, download it for free here:
https://albertoven.com/2018/08/29/light-lands/

I'm sure solving the puzzles will be easy for you, hope you enjoy it :geek:
by albertoven
Tue Mar 20, 2012 6:20 pm
Forum: Visuals
Topic: Steampunk rays
Replies: 2
Views: 3610

Steampunk rays

Hi, this http://youtu.be/ppwc6AeA_j8 is a video from the raydiant engine over procedural geometry generated automatically from an old steam car photo at cutemosaic.com, thanks go to the beautiful music 'Undercover' from Citizen Nyx. There are embedded inscriptions on the frontal plate using realtime...
by albertoven
Sun Jan 08, 2012 7:41 pm
Forum: Visuals
Topic: Playing across the domes
Replies: 0
Views: 2700

Playing across the domes

The video below is composed of around 2000 renders done with Raydiant at around 1 and a half minute each one. A geometry operator that applies non homogeneous scaling and shear to any contained object is used to transform spheres into beads. Images are automatically postprocessed inside Raydiant to ...
by albertoven
Wed Jan 04, 2012 9:11 am
Forum: Visuals
Topic: Flying over the stained glass mountains
Replies: 4
Views: 4884

Re: Flying over the stained glass mountains

@Thammuz, davepermer: thanks, I'm glad you see it's value beyond being a tech demo. @beason: obliged, the dust particles are modelled as spheres of a material that splits every photon that passes through it into 2 pondered parts: part 1: just passes through the sphere. part2: uses reciprocal Beer La...
by albertoven
Sat Dec 31, 2011 10:55 am
Forum: Visuals
Topic: Flying over the stained glass mountains
Replies: 4
Views: 4884

Flying over the stained glass mountains

The following video has been rendered with Raydiant over a period of 3 and a half days and It’s composed of around 3000 frames. The camera path was graphically edited inside Raydiant using 3er degree polynomial splines to smoothly interpolate location, orientation, speed and fov. To enrich the visua...

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