Search found 12 matches
- Sun Nov 03, 2019 1:04 pm
- Forum: Visuals, Tools, Demos & Sources
- Topic: My first Supersize-Image
- Replies: 25
- Views: 11408
Re: My first Supersize-Image
The next little step: Unifying Points, Beams, and Paths in Volumetric Light Transport Simulation (UPBP) Finally after writing 435 UnitTests, to test every single Class/Sampler/SubPathSampler/FullPathSampler/PathcontributionCheck/Pdf match with Histogram-Test, I can now finally say, that I have mast...
- Wed May 17, 2017 2:12 pm
- Forum: Visuals, Tools, Demos & Sources
- Topic: Glitch Pictures anyone?
- Replies: 81
- Views: 122824
Re: Glitch Pictures anyone?
Looking good! I might give this a try myselfjbikker wrote:Trying to implement 'Irregular grids'. Almost there.

- Sun Dec 11, 2016 11:58 am
- Forum: General Development
- Topic: Multiple Textures CUDA/OpenCL
- Replies: 8
- Views: 14147
Re: Multiple Textures CUDA/OpenCL
"I don't understand, I thought in OpenCL you had to use an image2d_t type in order to get hardware filtering/sampling. How are you getting filtering using a global char*" I think the idea is that the __global char* textureData is just one huge array of all texels for all textures. The idea with __gl...
- Thu Dec 24, 2015 12:56 pm
- Forum: Scratchpad
- Topic: Pathtracing Subreddit
- Replies: 2
- Views: 9502
Re: Pathtracing Subreddit
Very nice
. Thanks!

- Wed Aug 26, 2015 5:39 pm
- Forum: Visuals, Tools, Demos & Sources
- Topic: Glitch Pictures anyone?
- Replies: 81
- Views: 122824
Re: Glitch Pictures anyone?
Accidentally forgot to turn of galaxy DOF mode in the some shader 

- Mon Jul 20, 2015 4:36 pm
- Forum: General Development
- Topic: Question about normal mapping in Ray tracingIt looks like al
- Replies: 7
- Views: 8597
Re: Question about normal mapping in Ray tracingIt looks lik
It looks like all the ray tracing renders I found online uses bump mapping, including me tuba mitsuba, PDRT and in all of the graphics courses taught at the Universies too.however real-time graphics uses normal mapping which is supposed to be better than bump mapping in terms of the ability to pert...
- Sat Mar 21, 2015 5:37 pm
- Forum: General Development
- Topic: Boosting Monte Carlo Rendering by Ray Histogram Fusion
- Replies: 8
- Views: 7146
Re: Boosting Monte Carlo Rendering by Ray Histogram Fusion
I was mostly referring to the RIS. Great thesis indeed!In his Thesis Jacco has great description of how he actually uses it(page 116).
- Sat Mar 21, 2015 3:53 am
- Forum: General Development
- Topic: Boosting Monte Carlo Rendering by Ray Histogram Fusion
- Replies: 8
- Views: 7146
Re: Boosting Monte Carlo Rendering by Ray Histogram Fusion
Looks good. If they use filtering, I seriously hope its not mine
. You said they use MIS/RIS? Do you have the source that mentions this? Cheers 


- Mon Mar 09, 2015 5:53 pm
- Forum: General Development
- Topic: Defining roughness
- Replies: 6
- Views: 5721
Re: Defining roughness
There is definitely no excuse not to read it! 

- Sat Nov 29, 2014 11:20 am
- Forum: Visuals, Tools, Demos & Sources
- Topic: Direct Light Integration using MIS
- Replies: 11
- Views: 16354
Re: Direct Light Integration using MIS
Very nice indeed! 
