Search found 11 matches

by ultimatemau
Wed May 17, 2017 2:12 pm
Forum: Visuals
Topic: Glitch Pictures anyone?
Replies: 74
Views: 73067

Re: Glitch Pictures anyone?

jbikker wrote:Trying to implement 'Irregular grids'. Almost there. :)


Looking good! I might give this a try myself :). Are you looking at: http://www.kalojanov.com/data/irregular_grid.pdf ?
by ultimatemau
Sun Dec 11, 2016 11:58 am
Forum: General Development
Topic: Multiple Textures CUDA/OpenCL
Replies: 8
Views: 9083

Re: Multiple Textures CUDA/OpenCL

"I don't understand, I thought in OpenCL you had to use an image2d_t type in order to get hardware filtering/sampling. How are you getting filtering using a global char*" I think the idea is that the __global char* textureData is just one huge array of all texels for all textures. The idea...
by ultimatemau
Thu Dec 24, 2015 12:56 pm
Forum: Scratchpad
Topic: Pathtracing Subreddit
Replies: 2
Views: 4861

Re: Pathtracing Subreddit

Very nice :). Thanks!
by ultimatemau
Wed Aug 26, 2015 5:39 pm
Forum: Visuals
Topic: Glitch Pictures anyone?
Replies: 74
Views: 73067

Re: Glitch Pictures anyone?

Accidentally forgot to turn of galaxy DOF mode in the some shader :roll:
by ultimatemau
Mon Jul 20, 2015 4:36 pm
Forum: General Development
Topic: Question about normal mapping in Ray tracingIt looks like al
Replies: 7
Views: 4555

Re: Question about normal mapping in Ray tracingIt looks lik

It looks like all the ray tracing renders I found online uses bump mapping, including me tuba mitsuba, PDRT and in all of the graphics courses taught at the Universies too.however real-time graphics uses normal mapping which is supposed to be better than bump mapping in terms of the ability to pert...
by ultimatemau
Sat Mar 21, 2015 5:37 pm
Forum: General Development
Topic: Boosting Monte Carlo Rendering by Ray Histogram Fusion
Replies: 8
Views: 3938

Re: Boosting Monte Carlo Rendering by Ray Histogram Fusion

In his Thesis Jacco has great description of how he actually uses it(page 116).
I was mostly referring to the RIS. Great thesis indeed!
by ultimatemau
Sat Mar 21, 2015 3:53 am
Forum: General Development
Topic: Boosting Monte Carlo Rendering by Ray Histogram Fusion
Replies: 8
Views: 3938

Re: Boosting Monte Carlo Rendering by Ray Histogram Fusion

Looks good. If they use filtering, I seriously hope its not mine :|. You said they use MIS/RIS? Do you have the source that mentions this? Cheers :)
by ultimatemau
Mon Mar 09, 2015 5:53 pm
Forum: General Development
Topic: Defining roughness
Replies: 6
Views: 2747

Re: Defining roughness

There is definitely no excuse not to read it! ;)
by ultimatemau
Sat Nov 29, 2014 11:20 am
Forum: Tools, Demos & Sources
Topic: Direct Light Integration using MIS
Replies: 11
Views: 7604

Re: Direct Light Integration using MIS

Very nice indeed! :)
by ultimatemau
Mon Oct 13, 2014 5:57 pm
Forum: General Development
Topic: Csillámtrace - my new graphics engine
Replies: 153
Views: 63842

Re: Csillámtrace - my new graphics engine

First: What the fudge? Quote: "i dont understand, why they force vectorization, in real-world programs, only very very few can benefit from them, since we alreday have superscalar cpus. vector instructions just waste of the transistors" :shock: . Very few cannot benefit . 8-) Second: Love ...

Go to advanced search