That looks gorgeous. I'm wondering what would be a memory requirements of those additional data for more or less realistic production scene.
Did you also implemented sample weighting described in that paper?
Search found 49 matches
- Tue Mar 10, 2020 8:48 am
- Forum: Visuals, Tools, Demos & Sources
- Topic: My little path tracer
- Replies: 36
- Views: 22780
- Thu Feb 20, 2020 11:39 am
- Forum: General Development
- Topic: Path tracing in games
- Replies: 26
- Views: 26902
Re: Path tracing in games
https://www.youtube.com/watch?v=oktNku6gFkM Here is my path traced table pool game: https://www.shadertoy.com/view/MttfW It's pure path tracing with NEE and MIS. Uses simple material(lambert+microfacet with fresnel), simple shapes(spheres, cone, rectangle), single rectangular light and thin lens ca...
- Mon Mar 26, 2018 11:51 am
- Forum: General Development
- Topic: DXR
- Replies: 6
- Views: 7243
Re: DXR
Hello world!! It is really interesting Demo. I liked that a lot! I know that it's running on super expensive hardware, not suited for average gamer but still very interesting. As I guess main reason why it uses Volta GPUs is denoising. also seams like it has separate networks for shadow/glossy refle...
- Tue Feb 06, 2018 11:21 am
- Forum: Visuals, Tools, Demos & Sources
- Topic: My little path tracer
- Replies: 36
- Views: 22780
Re: My little path tracer
Really good results 

- Wed Nov 02, 2016 8:11 am
- Forum: General Development
- Topic: Question about microfacet reverse pdf and SmallVCM
- Replies: 2
- Views: 8864
Re: Question about microfacet reverse pdf and SmallVCM
As I understand the way you calculate microfacet pdf stays the same, you just call pdf function for light subpath where wi and wo are swapped. Inverse pdf calculation should be same as you do in bdpt so you can take pbrt as reference. https://github.com/mmp/pbrt-v3/blob/master/src/integrators/bdpt.c...
- Tue Jul 05, 2016 7:30 am
- Forum: Visuals, Tools, Demos & Sources
- Topic: Direct Light Integration using MIS
- Replies: 11
- Views: 16604
- Fri Jul 01, 2016 9:21 am
- Forum: Visuals, Tools, Demos & Sources
- Topic: Direct Light Integration using MIS
- Replies: 11
- Views: 16604
Re: Direct Light Integration using MIS
ah, Thanks



- Fri Jul 01, 2016 8:54 am
- Forum: Visuals, Tools, Demos & Sources
- Topic: Direct Light Integration using MIS
- Replies: 11
- Views: 16604
Re: Direct Light Integration using MIS
https://lh3.googleusercontent.com/GsHQCGCekDLtU9fKVdhft98SI_qsvPBtNTGnIwn3a8Ocn5vtZhK08NlQvCqq5mHo-3Hnk969gaq8MrLXCqK8oxedZAkkufGMYrPr-PUoIJ6wncRnwlwiRNLgRAfEB6WdkHWKOOl-VtDruvWc-pM3UJT82hiXxm_7er0hi4yZfqWB17ShhC6XSqmHXsYxpwWGX_FX-EaerRCjq048rnxRLtmgvHWp2LIXaEznTnqiHILPDFQiGQj5_AqxGwGn2tWdlHsB6ihAL...
- Mon Jun 13, 2016 1:39 pm
- Forum: Visuals, Tools, Demos & Sources
- Topic: GPU VCM
- Replies: 30
- Views: 33774
Re: GPU VCM
Great results as always :) Thing which is strange for me in "vcm gpu" video is that photons are very noticeable. Directly visible photons correspond to CD.*L path which should have much lower MIS weight then BPT paths. Am I right? Also in last two videos "BDPT with directional regularization" and "d...
- Thu Feb 25, 2016 1:19 pm
- Forum: General Development
- Topic: Sweep of a solid angle
- Replies: 2
- Views: 3941
Re: Sweep of a solid angle
You can directly calculate solid angle of spherical rectangle without triangulation.
https://www.solidangle.com/research/egs ... tangle.pdf
https://www.solidangle.com/research/egs ... tangle.pdf