Search found 2 matches
- Mon May 18, 2015 10:59 pm
- Forum: General Development
- Topic: algorithm choice
- Replies: 7
- Views: 7388
Re: algorithm choice
Thanks for the reply. I guess what I was asking for was *which* gpu BVH implementation (data structure, construction and traversal) is recommended for the listed assumptions. Is there a single reference implementation or paper somewhere, that is generally agreed upon as "the best" right now? (Perhap...
- Thu May 14, 2015 9:35 pm
- Forum: General Development
- Topic: algorithm choice
- Replies: 7
- Views: 7388
algorithm choice
Is there a current consensus in the year 2015 on the most performant algorithm + data structure for ray acceleration, traversal, and intersection on gpu? Assumptions: - Cuda, Windows - OpenGL 4.x+ gpu - dynamic scene geometry (topology consistent but could be morphing etc, like an animated character...