Search found 2 matches

by dmt
Mon May 18, 2015 10:59 pm
Forum: My First...
Topic: algorithm choice
Replies: 7
Views: 5503

Re: algorithm choice

Thanks for the reply. I guess what I was asking for was *which* gpu BVH implementation (data structure, construction and traversal) is recommended for the listed assumptions. Is there a single reference implementation or paper somewhere, that is generally agreed upon as "the best" right no...
by dmt
Thu May 14, 2015 9:35 pm
Forum: My First...
Topic: algorithm choice
Replies: 7
Views: 5503

algorithm choice

Is there a current consensus in the year 2015 on the most performant algorithm + data structure for ray acceleration, traversal, and intersection on gpu? Assumptions: - Cuda, Windows - OpenGL 4.x+ gpu - dynamic scene geometry (topology consistent but could be morphing etc, like an animated character...

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