I'm using lots of different scenes to do internal benchmarking and enhancements, but I would like to compare my hardware (maybe scale up number of cores and core speed) to see how efficient it is compared to other state-of-the-art solutions.
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Hi, Is there a commonly used dataset for benchmarking ray tracing? I know about the BART for dynamic tracing, but is there something widely used for static scenes? Preferably a model-only, not compileable code to run on 'any' machine. The reason I ask is that I am (for a hobby) developing a dedicate...