Search found 4 matches
- Tue Jun 25, 2013 7:56 pm
- Forum: Visuals, Tools, Demos & Sources
- Topic: Minecraft OpenGL render
- Replies: 3
- Views: 8225
Minecraft OpenGL render
http://cg.alexandra.dk/wp-content/uploads/2013/06/MineWizardBeta3.jpg Hi there i want to share a project i done just for fun. It is a simple ray tracer purely glsl based, and it allows you to view your minecraft world. On the technical side i use a gbuffer for first intersection and ray tracing for...
- Fri Jun 08, 2012 11:08 am
- Forum: Links & Papers
- Topic: Maximizing Parallelism in the Construction of BVHs...
- Replies: 2
- Views: 3891
Re: Maximizing Parallelism in the Construction of BVHs...
This is good stuff, very clear writing, good figures and the pseudo code is nice. So great thanks to Tero for this nice work. I implemented it in a couple of days and it work very nice i will be back with some timings. I did some work in this area previously, and i implemented Pantaleonis hlbvh pape...
- Wed Jan 25, 2012 6:11 pm
- Forum: General Development
- Topic: Dissapointing building times from lbvh gpu based builder
- Replies: 35
- Views: 28236
Re: Dissapointing building times from lbvh gpu based builder
We just had a visit from David Macallister, (nice chap) and i think he mentioned that the bvh builder in current optix is in fact the work queue version.
- Tue Jan 24, 2012 8:55 pm
- Forum: General Development
- Topic: Dissapointing building times from lbvh gpu based builder
- Replies: 35
- Views: 28236
Re: Dissapointing building times from lbvh gpu based builder
Hi guys, i would agree 320 ms for a high quality is pretty great. I used quite some time implementing the first hlbvh from Jacopos initial paper. And my head almost exploded during the codeing .. head to node.. segment heads and so on. But we managed to make it run pretty well both in cuda and openc...