Search found 4 matches

by trierman
Tue Jun 25, 2013 7:56 pm
Forum: Tools, Demos & Sources
Topic: Minecraft OpenGL render
Replies: 3
Views: 5047

Minecraft OpenGL render

http://cg.alexandra.dk/wp-content/uploads/2013/06/MineWizardBeta3.jpg Hi there i want to share a project i done just for fun. It is a simple ray tracer purely glsl based, and it allows you to view your minecraft world. On the technical side i use a gbuffer for first intersection and ray tracing for...
by trierman
Fri Jun 08, 2012 11:08 am
Forum: Links & Papers
Topic: Maximizing Parallelism in the Construction of BVHs...
Replies: 2
Views: 2731

Re: Maximizing Parallelism in the Construction of BVHs...

This is good stuff, very clear writing, good figures and the pseudo code is nice. So great thanks to Tero for this nice work. I implemented it in a couple of days and it work very nice i will be back with some timings. I did some work in this area previously, and i implemented Pantaleonis hlbvh pape...
by trierman
Wed Jan 25, 2012 6:11 pm
Forum: GPU
Topic: Dissapointing building times from lbvh gpu based builder
Replies: 35
Views: 16794

Re: Dissapointing building times from lbvh gpu based builder

We just had a visit from David Macallister, (nice chap) and i think he mentioned that the bvh builder in current optix is in fact the work queue version.
by trierman
Tue Jan 24, 2012 8:55 pm
Forum: GPU
Topic: Dissapointing building times from lbvh gpu based builder
Replies: 35
Views: 16794

Re: Dissapointing building times from lbvh gpu based builder

Hi guys, i would agree 320 ms for a high quality is pretty great. I used quite some time implementing the first hlbvh from Jacopos initial paper. And my head almost exploded during the codeing .. head to node.. segment heads and so on. But we managed to make it run pretty well both in cuda and openc...

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