Search found 9 matches

by PauloAndrade
Sun Jun 15, 2014 12:00 am
Forum: Links & Papers
Topic: Ph.D. thesis
Replies: 21
Views: 25181

Re: Ph.D. thesis

Broken link :(.
by PauloAndrade
Sat Jun 14, 2014 11:52 pm
Forum: Links & Papers
Topic: Arauna2 new site
Replies: 4
Views: 7832

Re: Arauna2 new site

The website is down (http://arauna2.nhtv.nl/). Any news on when it will be up again ?

Thanks
by PauloAndrade
Sun Feb 26, 2012 4:02 pm
Forum: Off-line
Topic: Can Game Engines do That ?
Replies: 3
Views: 7719

Re: Can Game Engines do That ?

Thanks paulusul,

I saw Brigate 2 and I believe, since it's a Path Tracing renderer, Brigate 2 can deal with all the stuff I list. I am more curious about the other engines that you mentioned. Can they do the stuff I listed ? I read some stuff but coulnd't find the answer.

Thanks !
by PauloAndrade
Sat Feb 25, 2012 7:04 am
Forum: Off-line
Topic: Can Game Engines do That ?
Replies: 3
Views: 7719

Can Game Engines do That ?

I was wondering, what are the limitations of current game engines. Can they : - Generate shadows over curved surfaces ? - Generate reflection on curved surfaces ? - Generate reflections from parts of a scene that haven't rendered before ? - Turn on / Off individual lights and have this lights affect...
by PauloAndrade
Sat Feb 04, 2012 1:14 am
Forum: General Development
Topic: Path tracing in games
Replies: 24
Views: 19524

Re: Path tracing in games

... It is obvious that path tracing will not be the solution for games. But what do you think about Brigade 2 ? There is no information about it's tecnology in the Brigade Tech link, but I believe it uses both GPU and CPU and the results look good. Also, Daniel Poln have this Wolfenstein Ray Traced...
by PauloAndrade
Fri Feb 03, 2012 2:22 pm
Forum: General Development
Topic: Path tracing in games
Replies: 24
Views: 19524

Re: Path tracing in games

Toxie, considering realtime render, I believe the advantages will come if the time spend on primary ray generation is muvh bigger than the time to do rasterization on order to have the same first hits. I am thinking about a GPU ray tracer, where the GPU use it's rasterization power to compute the pr...
by PauloAndrade
Thu Feb 02, 2012 5:50 pm
Forum: General Development
Topic: Path tracing in games
Replies: 24
Views: 19524

Re: Path tracing in games

I already read two or three articles where primary ray collision is generated using raster and ray tracing is only used for secondary rays. As far as I can remember, the articles point good results. It seems to me that this strategy will be used more frequently in comercial engines, to get reflectio...
by PauloAndrade
Tue Jan 31, 2012 10:03 pm
Forum: General Development
Topic: Path tracing in games
Replies: 24
Views: 19524

Re: Path tracing in games

In the end technologies like path-tracing may not be necessary at all for games I agree that it is amazing the quality reached by games nowadays and that there is still room for improvements. But what about reflections (wich are important for many surfaces)? In racing games you usually have the env...
by PauloAndrade
Mon Jan 30, 2012 10:18 pm
Forum: General Development
Topic: Path tracing in games
Replies: 24
Views: 19524

Re: Path tracing in games

Also, when looking at games like GT5 on the ps3 it is amazing how realistic rasterization can be. Despite the very old graphics hardware in the ps3, for some scenes the gameplay is near photo realistic. With next generation consoles coming in the near future, graphics may even look better. In the e...