
Search found 9 matches
- Sun Jun 15, 2014 12:00 am
- Forum: Links & Papers
- Topic: Ph.D. thesis
- Replies: 21
- Views: 28854
Re: Ph.D. thesis
Broken link
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- Sat Jun 14, 2014 11:52 pm
- Forum: Links & Papers
- Topic: Arauna2 new site
- Replies: 4
- Views: 9270
- Sun Feb 26, 2012 4:02 pm
- Forum: Off-line
- Topic: Can Game Engines do That ?
- Replies: 3
- Views: 9039
Re: Can Game Engines do That ?
Thanks paulusul,
I saw Brigate 2 and I believe, since it's a Path Tracing renderer, Brigate 2 can deal with all the stuff I list. I am more curious about the other engines that you mentioned. Can they do the stuff I listed ? I read some stuff but coulnd't find the answer.
Thanks !
I saw Brigate 2 and I believe, since it's a Path Tracing renderer, Brigate 2 can deal with all the stuff I list. I am more curious about the other engines that you mentioned. Can they do the stuff I listed ? I read some stuff but coulnd't find the answer.
Thanks !
- Sat Feb 25, 2012 7:04 am
- Forum: Off-line
- Topic: Can Game Engines do That ?
- Replies: 3
- Views: 9039
Can Game Engines do That ?
I was wondering, what are the limitations of current game engines. Can they : - Generate shadows over curved surfaces ? - Generate reflection on curved surfaces ? - Generate reflections from parts of a scene that haven't rendered before ? - Turn on / Off individual lights and have this lights affect...
- Sat Feb 04, 2012 1:14 am
- Forum: General Development
- Topic: Path tracing in games
- Replies: 26
- Views: 26120
Re: Path tracing in games
... It is obvious that path tracing will not be the solution for games. But what do you think about Brigade 2 ? There is no information about it's tecnology in the Brigade Tech link, but I believe it uses both GPU and CPU and the results look good. Also, Daniel Poln have this Wolfenstein Ray Traced...
- Fri Feb 03, 2012 2:22 pm
- Forum: General Development
- Topic: Path tracing in games
- Replies: 26
- Views: 26120
Re: Path tracing in games
Toxie, considering realtime render, I believe the advantages will come if the time spend on primary ray generation is muvh bigger than the time to do rasterization on order to have the same first hits. I am thinking about a GPU ray tracer, where the GPU use it's rasterization power to compute the pr...
- Thu Feb 02, 2012 5:50 pm
- Forum: General Development
- Topic: Path tracing in games
- Replies: 26
- Views: 26120
Re: Path tracing in games
I already read two or three articles where primary ray collision is generated using raster and ray tracing is only used for secondary rays. As far as I can remember, the articles point good results. It seems to me that this strategy will be used more frequently in comercial engines, to get reflectio...
- Tue Jan 31, 2012 10:03 pm
- Forum: General Development
- Topic: Path tracing in games
- Replies: 26
- Views: 26120
Re: Path tracing in games
In the end technologies like path-tracing may not be necessary at all for games I agree that it is amazing the quality reached by games nowadays and that there is still room for improvements. But what about reflections (wich are important for many surfaces)? In racing games you usually have the env...
- Mon Jan 30, 2012 10:18 pm
- Forum: General Development
- Topic: Path tracing in games
- Replies: 26
- Views: 26120
Re: Path tracing in games
Also, when looking at games like GT5 on the ps3 it is amazing how realistic rasterization can be. Despite the very old graphics hardware in the ps3, for some scenes the gameplay is near photo realistic. With next generation consoles coming in the near future, graphics may even look better. In the e...