Search found 10 matches
- Wed Dec 11, 2013 12:05 pm
- Forum: Visuals, Tools, Demos & Sources
- Topic: lorde of cities
- Replies: 5
- Views: 9758
Re: lorde of cities
I would be more interested in hearing you talk about what it is you're working on instead of music. It seems like this is something you are continuously working on, why not make it more about that. Make a video where you explain the newest feature, the troubles you had accomplishing it, the math beh...
- Mon Aug 05, 2013 9:54 pm
- Forum: Links & Papers
- Topic: two-level ray tracing with reordering for highly complex...
- Replies: 1
- Views: 4823
Re: two-level ray tracing with reordering for highly complex
Hey, usually the easiest and best thing to do is to make the web admin and/or the authors aware of the broken link.
That way people in the future don't encounter the same problem
That way people in the future don't encounter the same problem
Re: BLOG
Way cool awesomesauce!
Don't know if it's supposed to but it requires login.
Don't know if it's supposed to but it requires login.
- Wed May 01, 2013 2:19 pm
- Forum: ompf2
- Topic: NEW SERVER
- Replies: 23
- Views: 27189
Re: NEW SERVER
Nice! Congratulations to us 
Could I suggest that there also be made a fav.ico

Could I suggest that there also be made a fav.ico
- Thu Oct 25, 2012 7:49 pm
- Forum: General Development
- Topic: Csillámtrace - my new graphics engine
- Replies: 153
- Views: 102990
Re: Csillámtrace - my new graphics engine
Sometimes it's good to program blind without being able to test.
refactor, clean up and comment all your code
refactor, clean up and comment all your code

- Tue Mar 06, 2012 5:29 am
- Forum: General Development
- Topic: Csillámtrace - my new graphics engine
- Replies: 153
- Views: 102990
Re: Csillámtrace - my new graphics engine
Hey welcome to forums 
The pictures are a little fubar, is it the model that is chopy or is it a lack of anti aliasing?
Also on the first picture the models have holes in them, what's the cause of that?

The pictures are a little fubar, is it the model that is chopy or is it a lack of anti aliasing?
Also on the first picture the models have holes in them, what's the cause of that?
- Mon Feb 27, 2012 1:56 am
- Forum: Off-line
- Topic: Can Game Engines do That ?
- Replies: 3
- Views: 9039
Re: Can Game Engines do That ?
Well, all in all not really. GI is just not common yet, rasterization is hacks upon hacks.. - Generate shadows over curved surfaces ? - Generate reflection on curved surfaces ? - Move / Destroy objects and have this affect shadows and illumination ? Realtime shadows/direct lighting are a standard an...
- Sat Feb 25, 2012 7:01 pm
- Forum: Off-line
- Topic: Can Game Engines do That ?
- Replies: 3
- Views: 9039
Re: Can Game Engines do That ?
[drunk braindump warning] Most game engine are switching to using specialized middleware, to get the most out of a specific subjects, culling/textures/lighting so forth. but it depends on a lot of things like budget, your developers preferred language, supported platforms vs audience, etc.. I'll ass...
- Fri Feb 17, 2012 12:07 pm
- Forum: General Development
- Topic: Voxel vs BVH
- Replies: 9
- Views: 7242
Re: Voxel vs BVH
Not to share the kool-aid, but I think that unlimited detail shows that voxels have not yet got the amount of attention they deserve. Of course UDs claims are hilariously unbelievable to any one with any knowledge of computers, but at least they have nailed smooth surfaces. for any one that does not...
- Tue Feb 14, 2012 8:52 am
- Forum: ompf2
- Topic: Vote for a new domain name for your favorite forum!
- Replies: 32
- Views: 34541
Re: Vote for a new domain name for your favorite forum!
I feel that "render" is too general, but "path" and "pathtracing" are too specific. I really agree with ingenious in this. render is to little and path is to much, but ray something is just right What does ompf stand for? and should we make a sequel? I always remembered it as zero miles per fuck, b...