Search found 10 matches

by paulusul
Wed Dec 11, 2013 12:05 pm
Forum: Visuals
Topic: lorde of cities
Replies: 5
Views: 6352

Re: lorde of cities

I would be more interested in hearing you talk about what it is you're working on instead of music. It seems like this is something you are continuously working on, why not make it more about that. Make a video where you explain the newest feature, the troubles you had accomplishing it, the math beh...
by paulusul
Mon Aug 05, 2013 9:54 pm
Forum: Links & Papers
Topic: two-level ray tracing with reordering for highly complex...
Replies: 1
Views: 3535

Re: two-level ray tracing with reordering for highly complex

Hey, usually the easiest and best thing to do is to make the web admin and/or the authors aware of the broken link.
That way people in the future don't encounter the same problem
by paulusul
Wed May 22, 2013 1:31 pm
Forum: ompf2
Topic: BLOG
Replies: 7
Views: 7583

Re: BLOG

Way cool awesomesauce!

Don't know if it's supposed to but it requires login.
by paulusul
Wed May 01, 2013 2:19 pm
Forum: ompf2
Topic: NEW SERVER
Replies: 23
Views: 13313

Re: NEW SERVER

Nice! Congratulations to us :P

Could I suggest that there also be made a fav.ico
by paulusul
Thu Oct 25, 2012 7:49 pm
Forum: General Development
Topic: Csillámtrace - my new graphics engine
Replies: 153
Views: 68436

Re: Csillámtrace - my new graphics engine

Sometimes it's good to program blind without being able to test.
refactor, clean up and comment all your code :)
by paulusul
Tue Mar 06, 2012 5:29 am
Forum: General Development
Topic: Csillámtrace - my new graphics engine
Replies: 153
Views: 68436

Re: Csillámtrace - my new graphics engine

Hey welcome to forums :)

The pictures are a little fubar, is it the model that is chopy or is it a lack of anti aliasing?

Also on the first picture the models have holes in them, what's the cause of that?
by paulusul
Mon Feb 27, 2012 1:56 am
Forum: Off-line
Topic: Can Game Engines do That ?
Replies: 3
Views: 5153

Re: Can Game Engines do That ?

Well, all in all not really. GI is just not common yet, rasterization is hacks upon hacks.. - Generate shadows over curved surfaces ? - Generate reflection on curved surfaces ? - Move / Destroy objects and have this affect shadows and illumination ? Realtime shadows/direct lighting are a standard an...
by paulusul
Sat Feb 25, 2012 7:01 pm
Forum: Off-line
Topic: Can Game Engines do That ?
Replies: 3
Views: 5153

Re: Can Game Engines do That ?

[drunk braindump warning] Most game engine are switching to using specialized middleware, to get the most out of a specific subjects, culling/textures/lighting so forth. but it depends on a lot of things like budget, your developers preferred language, supported platforms vs audience, etc.. I'll ass...
by paulusul
Fri Feb 17, 2012 12:07 pm
Forum: General Development
Topic: Voxel vs BVH
Replies: 9
Views: 4432

Re: Voxel vs BVH

Not to share the kool-aid, but I think that unlimited detail shows that voxels have not yet got the amount of attention they deserve. Of course UDs claims are hilariously unbelievable to any one with any knowledge of computers, but at least they have nailed smooth surfaces. for any one that does not...
by paulusul
Tue Feb 14, 2012 8:52 am
Forum: ompf2
Topic: Vote for a new domain name for your favorite forum!
Replies: 32
Views: 21915

Re: Vote for a new domain name for your favorite forum!

I feel that "render" is too general, but "path" and "pathtracing" are too specific. I really agree with ingenious in this. render is to little and path is to much, but ray something is just right What does ompf stand for? and should we make a sequel? I always remembere...

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