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- Tue Mar 26, 2019 2:11 pm
- Forum: General Development
- Topic: Shading normal issues w. adjoint bsdf
- Replies: 7
- Views: 765
You can find an alternative formulation in this paper as well: https://blogs.unity3d.com/2017/10/02/mkicrofacet-based-normal-mapping-for-robust-monte-carlo-path-tracing/?_ga=2.22915315.912987470.1553609190-920979160.1501401260 I haven’t implemented it myself, but it is supposed to be symmetric and m...