Search found 3 matches

by toomuchvoltage
Wed Nov 20, 2019 4:42 pm
Forum: General Development
Topic: Clarifications on NEE/MIS
Replies: 4
Views: 326

Re: Clarifications on NEE/MIS

Hi Dr. Bikker, Wanted to add one more thing. I think I've a spotted a bug: in https://github.com/jbikker/lighthouse2/blob/master/lib/rendercore_optix7/kernels/pathtracer.h: if ((bsdfPdf + lightPdf * pickProb) > 0) contribution = throughput * shadingData.color * (1.0f / (bsdfPdf + lightPdf * pickProb...
by toomuchvoltage
Mon Nov 18, 2019 8:33 pm
Forum: General Development
Topic: Clarifications on NEE/MIS
Replies: 4
Views: 326

Re: Clarifications on NEE/MIS

Thank you Dr. Bikker.

The code cleared up everything. It actually came down to almost exactly what I thought was needed.

Cheers!
Baktash
by toomuchvoltage
Mon Nov 18, 2019 2:10 pm
Forum: General Development
Topic: Clarifications on NEE/MIS
Replies: 4
Views: 326

Clarifications on NEE/MIS

Hello ompf2! Apologies in advance if this seems like opening an old topic but I'm trying to get clarification on a few items w.r.t NEE+MIS that have been bothering me for a long time: On page 152 of: [url]https://jbikker.github.io/literature/Ray%20Tracing%20in%20Real-time%20Games%20-%202012.pdf[/url...