Search found 4 matches
- Wed Mar 26, 2014 10:58 am
- Forum: General Development
- Topic: Question about "Five Common Misconceptions about Bias in..."
- Replies: 1
- Views: 2770
Re: Question about "Five Common Misconceptions about Bias in
Yes this is the geometric term from Veach PhD. As Toshiya said, you need to importance sample the geometric term i.e. 1/r^2 has to "go away" in the estimator. This is trivially the case in path tracing or less trivially, with multiple important sampling for bidirectional path tracing. With Instant R...
- Fri Mar 21, 2014 1:56 pm
- Forum: General Development
- Topic: Efficient sampling of many lights
- Replies: 22
- Views: 24174
Re: Efficient sampling of many lights
this article can be interesting as well:
http://www.graphics.cornell.edu/~bjw/iterative.pdf
This is a derived work from light cuts.
http://www.graphics.cornell.edu/~bjw/iterative.pdf
This is a derived work from light cuts.
- Sun Aug 18, 2013 12:52 pm
- Forum: Visuals, Tools, Demos & Sources
- Topic: embroider by tbp?
- Replies: 0
- Views: 5991
embroider by tbp?
Hello all,
I am desperatly looking for embroider, the tool that tbp wrote that pretty-prints objdumped asm to a nice html file?
Would somebody have it?
Cheers,
Ben
I am desperatly looking for embroider, the tool that tbp wrote that pretty-prints objdumped asm to a nice html file?
Would somebody have it?
Cheers,
Ben
- Tue Nov 29, 2011 9:13 am
- Forum: Visuals, Tools, Demos & Sources
- Topic: Ray traced occlusion culling in point-frag
- Replies: 0
- Views: 3245
Ray traced occlusion culling in point-frag
Hello all, I implemented a ray tracing version of the zbuffer occlusing technique. Basically, you compute a small zbuffer and you use it to cull the draw calls you send to your GPU. Pretty simple. I am using the DynBVH technique for that. I wrote a lengthy blog post here: http://bouliiii.blogspot.co...