Search found 14 matches

by straaljager
Thu Jun 25, 2015 3:28 am
Forum: General Development
Topic: Ideas request for a specific raytracing application
Replies: 28
Views: 19617

Re: Ideas request for a specific raytracing application

Take a look at this video for realtime PCB rendering with Octane:

https://www.youtube.com/watch?v=52YE5wUYLKA (start at the 5:00 mark)

The video is from 2010 and was rendered with a GTX260, it should be about 8x faster on a GTX Titan X.
by straaljager
Fri Sep 06, 2013 1:44 am
Forum: Visuals, Tools, Demos & Sources
Topic: giga rays on intel phi
Replies: 24
Views: 26880

Re: giga rays on intel phi

Looks like Whitted ray tracing, not even ao. Are you sure this quality is still relevant today?
by straaljager
Thu Jul 19, 2012 12:10 am
Forum: Visuals, Tools, Demos & Sources
Topic: Interesting footage
Replies: 9
Views: 10575

Re: Interesting footage

@Jacco, you'll learn all the details behind this video next week ;)

hint: read the text under 'About me' on the creator's website
by straaljager
Thu May 17, 2012 9:13 am
Forum: Visuals, Tools, Demos & Sources
Topic: NVIDIA Kepler real-time raytracing demo at GTC 2012
Replies: 1
Views: 3161

Re: NVIDIA Kepler real-time raytracing demo at GTC 2012

I was mostly impressed by the dynamic ray tracing acceleration structure they're using which allows for hundreds of shattered glass pieces and thousands of water particles updated in real-time. Could this be the famous HLBVH2 technique?
by straaljager
Tue Feb 14, 2012 10:36 am
Forum: Visuals, Tools, Demos & Sources
Topic: Some voxel tracing
Replies: 1
Views: 3094

Re: Some voxel tracing

That's a pretty cool image. How does it relate to animated voxels? And are you using DX11 or CUDA for voxel raytracing?
by straaljager
Wed Jan 25, 2012 11:50 am
Forum: Visuals, Tools, Demos & Sources
Topic: Reflect / Brigade2
Replies: 17
Views: 23702

Re: Reflect / Brigade2

Great video and image quality compared to the previous Reflect version. The MIS seems to work its magic :D The swinging lights casting soft shadows are a very cool effect, as well as the multiple refractions in the room with the glass tubes. When you enter the room with the spikepit (0:57), initiall...
by straaljager
Mon Jan 16, 2012 3:31 pm
Forum: General Development
Topic: Dissapointing building times from lbvh gpu based builder
Replies: 35
Views: 27634

Re: Dissapointing building times from lbvh gpu based builder

At the same time, I had to release voxelpipe, which in a way is a lot more interesting as it shows a far more complex pipeline running entirely in sw on the GPU. And then now that real-time ray tracing is a solved problem (thanks to Kirill), there are plenty of other interesting things in my todo l...
by straaljager
Mon Jan 09, 2012 11:06 pm
Forum: ompf2
Topic: Vote for a new domain name for your favorite forum!
Replies: 32
Views: 33049

Re: Suggest a new domain name for your favorite forum!

What about "Pathagonia", a forum about the agonies of path tracing?
by straaljager
Wed Jan 04, 2012 1:06 pm
Forum: Links & Papers
Topic: Official Brigade website
Replies: 5
Views: 5744

Re: Official Brigade website

Cool website. I've been messing around with the Brigade code for the past weeks and it's just too much fun. It's also quite capable of rendering complex scenes such as this one: http://3.bp.blogspot.com/-NZrL2eXRc3w/TwRLTvR-16I/AAAAAAAABp0/1BRrSls70XU/s1600/B2bedroom5.png Video of this scene or try ...
by straaljager
Thu Dec 22, 2011 12:38 pm
Forum: Visuals, Tools, Demos & Sources
Topic: Brigade footage
Replies: 13
Views: 12010

Re: Brigade footage

Thanks! The speed is courtesy of the Brigade engine :D