Search found 8 matches

by nhm
Fri Feb 17, 2012 2:21 pm
Forum: Visuals
Topic: some work in progress shots
Replies: 0
Views: 3075

some work in progress shots

Hi guys, Back on the old site I posted some very early shots from my rendering engine. Here's a couple of new ones. There's still many bugs in the code and I've still got a lot of work to do to improve the results and rendering performance (no acceleration structure at all for raytracing). Images ar...
by nhm
Sat Dec 10, 2011 12:30 pm
Forum: ompf2
Topic: Update on OMPF.org
Replies: 7
Views: 11266

Re: Update on OMPF.org

I don't think anyone wants to officially declare it the end. It looks like the server isn't responding at this point at all though. I suppose that could mean it's moving to a new server, but without any kind of communication I have a feeling it means that it's simply going down.
by nhm
Thu Dec 08, 2011 1:12 pm
Forum: ompf2
Topic: Warrick
Replies: 2
Views: 6340

Re: Warrick

I tried downloading and running warrick but as stated it doesn't work with the Internet Archive any longer. I stopped playing with it pretty quickly as I didn't want google to ban my server's IP if I happened to get it working without IA. Might be worth looking into the technique they use here (igno...
by nhm
Thu Dec 08, 2011 1:05 pm
Forum: ompf2
Topic: Welcome!
Replies: 32
Views: 31660

Re: Welcome!

oops, I just noticed that Jacco has a whole topic devoted to Warrick. Guess we should move discussion there.
by nhm
Thu Dec 08, 2011 1:02 pm
Forum: ompf2
Topic: Welcome!
Replies: 32
Views: 31660

Re: Welcome!

I like renderdev as a backup option. I've been looking into options to try and scrape the old forum pages. There is a tool called warrick, but it's not currently working and Google apparently will blacklist you if it thinks you are doing automated queries of it's cache. It sounds like it may be avai...
by nhm
Wed Dec 07, 2011 4:24 am
Forum: My First...
Topic: Comparisons of really simple near neighbor search algorithms
Replies: 3
Views: 5527

Re: Comparisons of really simple near neighbor search algori

Next time I get a spare bit of time I'll try to implement the Voxel Volume Heuristic described in that paper. All of the tests I've done so far have been of the "build everything upfront" variety. Dade: I had the exact same idea about using kd-trees instead of vectors in the hash grid cell...
by nhm
Fri Dec 02, 2011 4:16 pm
Forum: ompf2
Topic: Welcome!
Replies: 32
Views: 31660

Re: Welcome!

Really glad to see the old community trickling back in! :) I'm a long time lurker but have recently started working on my own raytracing/photon mapping engine. Just wanted to say thinks to all of you who have contributed so much throughout the years. Hopefully we can get a lot of the community and t...
by nhm
Thu Dec 01, 2011 10:55 pm
Forum: My First...
Topic: Comparisons of really simple near neighbor search algorithms
Replies: 3
Views: 5527

Comparisons of really simple near neighbor search algorithms

Hi Guys, I would have stuck this in my thread on OMPF but since it's down I'll just make a new one here. I'm pretty much a newb regarding actually implementing photon mapping (my engine doesn't do anything beyond standard raytracing and global illumination via photons yet) and I figure there are a n...

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