Search found 8 matches
- Fri Feb 17, 2012 2:21 pm
- Forum: Visuals, Tools, Demos & Sources
- Topic: some work in progress shots
- Replies: 0
- Views: 3657
some work in progress shots
Hi guys, Back on the old site I posted some very early shots from my rendering engine. Here's a couple of new ones. There's still many bugs in the code and I've still got a lot of work to do to improve the results and rendering performance (no acceleration structure at all for raytracing). Images ar...
- Sat Dec 10, 2011 12:30 pm
- Forum: ompf2
- Topic: Update on OMPF.org
- Replies: 7
- Views: 14684
Re: Update on OMPF.org
I don't think anyone wants to officially declare it the end. It looks like the server isn't responding at this point at all though. I suppose that could mean it's moving to a new server, but without any kind of communication I have a feeling it means that it's simply going down.
Re: Warrick
I tried downloading and running warrick but as stated it doesn't work with the Internet Archive any longer. I stopped playing with it pretty quickly as I didn't want google to ban my server's IP if I happened to get it working without IA. Might be worth looking into the technique they use here (igno...
Re: Welcome!
oops, I just noticed that Jacco has a whole topic devoted to Warrick. Guess we should move discussion there.
Re: Welcome!
I like renderdev as a backup option. I've been looking into options to try and scrape the old forum pages. There is a tool called warrick, but it's not currently working and Google apparently will blacklist you if it thinks you are doing automated queries of it's cache. It sounds like it may be avai...
- Wed Dec 07, 2011 4:24 am
- Forum: General Development
- Topic: Comparisons of really simple near neighbor search algorithms
- Replies: 3
- Views: 6523
Re: Comparisons of really simple near neighbor search algori
Next time I get a spare bit of time I'll try to implement the Voxel Volume Heuristic described in that paper. All of the tests I've done so far have been of the "build everything upfront" variety. Dade: I had the exact same idea about using kd-trees instead of vectors in the hash grid cells. Glad it...
Re: Welcome!
Really glad to see the old community trickling back in! :) I'm a long time lurker but have recently started working on my own raytracing/photon mapping engine. Just wanted to say thinks to all of you who have contributed so much throughout the years. Hopefully we can get a lot of the community and t...
- Thu Dec 01, 2011 10:55 pm
- Forum: General Development
- Topic: Comparisons of really simple near neighbor search algorithms
- Replies: 3
- Views: 6523
Comparisons of really simple near neighbor search algorithms
Hi Guys, I would have stuck this in my thread on OMPF but since it's down I'll just make a new one here. I'm pretty much a newb regarding actually implementing photon mapping (my engine doesn't do anything beyond standard raytracing and global illumination via photons yet) and I figure there are a n...