Search found 206 matches
- Tue Sep 15, 2015 9:16 am
- Forum: Visuals, Tools, Demos & Sources
- Topic: Indirect lighting through subsurface diffusion
- Replies: 11
- Views: 20387
Re: Indirect lighting through subsurface diffusion
I would love to see how other renderers (V-Ray, Arnold, RenderMan, Mitsuba, Cycles, LuxRender...) perform in this situation. I'm going to try to replicate the test with LuxRender (as soon as I find the time). This would give access to few test cases: Path tracing, BiDir, Path+Metropolis, BiDir+Metr...
- Sun Jul 05, 2015 7:49 am
- Forum: General Development
- Topic: Looking for textures for material preview scene
- Replies: 2
- Views: 5417
Re: Looking for textures for material preview scene
LuxBall is available in Blender format from here: http://www.luxrender.net/forum/viewtopi ... 13&t=10179
The geometry can be easily exported from Blender and the floor texture map is included.
The geometry can be easily exported from Blender and the floor texture map is included.
- Thu May 28, 2015 7:57 am
- Forum: General Development
- Topic: CPU (real time) raytracing references and articles?
- Replies: 8
- Views: 8170
Re: CPU (real time) raytracing references and articles?
Actually, when testing on our dual socket 16 core Xeon E5-2680, we see similar frame rates compared to the same implementation running on a GTX Titan. Well, I guess a dual socket 16 core Xeon E5-2680 is far more expansive than a single GTX Titan (even including the price of some kind of host CPU). ...
- Tue Apr 07, 2015 7:52 am
- Forum: General Development
- Topic: Out-Scattering problem
- Replies: 6
- Views: 5991
Re: Out-Scattering problem
You can also find a quite detailed explanation of the topic in PBRT book.
- Fri Mar 27, 2015 11:42 pm
- Forum: Links & Papers
- Topic: Useful Markov Chain Monte Carlo Papers to apply to Graphics
- Replies: 4
- Views: 10953
Re: Useful Markov Chain Monte Carlo Papers to apply to Graph
Thanks, very interesting, it is an open problem for me, going to read.
- Fri Mar 06, 2015 10:42 pm
- Forum: Visuals, Tools, Demos & Sources
- Topic: LuxMark v3.0
- Replies: 4
- Views: 8062
Re: LuxMark v3.0
Freezes and eventually crashes compiling kernels on scenes other than the simple one. This on linux with hd 5770 using whichever is the current fglrx for mint 17. CPU-side, the kernels compile. Drivers for old AMD VLIW GPUs seems to not receive updates and fixes anymore. You need a GCN GPU and Cata...
- Tue Mar 03, 2015 8:15 am
- Forum: Visuals, Tools, Demos & Sources
- Topic: LuxMark v3.0
- Replies: 4
- Views: 8062
Re: LuxMark v3.0
Thanksbeason wrote:Looks very nice!

- Mon Mar 02, 2015 8:32 am
- Forum: Visuals, Tools, Demos & Sources
- Topic: LuxMark v3.0
- Replies: 4
- Views: 8062
LuxMark v3.0
Introduction LuxMark is a OpenCL cross-platform benchmark tool and has become, over past years, one of the most used (if not the most used) OpenCL benchmark. It is intended as a promotional tool for LuxRender and it is now based on LuxCore , the LuxRender v2.x C++ or Python API available under Apac...
- Wed Jan 07, 2015 1:51 pm
- Forum: General Development
- Topic: mrays/s
- Replies: 4
- Views: 5051
Re: mrays/s
So you basically find the metric impractical but for the "local" case. Those slides (https://software.intel.com/sites/default/files/managed/b8/3f/Embree_pt_1_Building_Ray_Tracing_apps_woop.pdf) e.g. compare Embree and OptiX based on mrays/s. I really like Embree, I have recently introduced Embree i...
- Wed Jan 07, 2015 8:12 am
- Forum: General Development
- Topic: mrays/s
- Replies: 4
- Views: 5051
Re: mrays/s
Frankly, I have seen reported the most astronomical numbers about the supposed performance of some algorithm described in papers. Astronomical numbers that you than discover to require some once-in-1000-years moons alignment to be achieved ;) Short version: I totally ignore the reported numbers and ...