Search found 9 matches

by tsubo164
Tue Oct 22, 2013 7:50 am
Forum: Tools, Demos & Sources
Topic: Fujiyama Renderer multi-threaded
Replies: 0
Views: 3931

Fujiyama Renderer multi-threaded

Hi all, I just release a new version of Fujiyama Renderer. Now it supports multi-threaded rendering and dynamically assigns a tile rendering per thread. http://fujiyama-renderer.com/ Also, someone started developing Maya plugin for Fujiyama. The person has already made it work and still working on i...
by tsubo164
Mon Jun 17, 2013 4:17 am
Forum: Tools, Demos & Sources
Topic: Fujiyama Renderer v0.1.6 released
Replies: 8
Views: 7569

Re: Fujiyama Renderer v0.1.6 released

Thanks ypoissant,

ypoissant wrote:There is a huge difference between people who will tell you your project is interesting and people who will actually contribute.


This is really true, I'll move forward further with C until it's really necessary.
by tsubo164
Thu Jun 13, 2013 2:56 am
Forum: Tools, Demos & Sources
Topic: Fujiyama Renderer v0.1.6 released
Replies: 8
Views: 7569

Re: Fujiyama Renderer v0.1.6 released

Thanks all for replies. I was just wondering if programming language which a renderer is written in is a big factor for contributors. I started it out writing it in C just for fun. Now it's getting bigger and bigger and more people are interested in it. If more people could contribute to it with C++...
by tsubo164
Tue Jun 11, 2013 2:38 am
Forum: Tools, Demos & Sources
Topic: Fujiyama Renderer v0.1.6 released
Replies: 8
Views: 7569

Re: Fujiyama Renderer v0.1.6 released

Thanks for your reply. Honestly, operator overloading is one of the things that I don't like so much. The situation where it makes code more readable is really rare. Code for matrix operations is usually used in 3D transformation, which I believe most of renderers has it in transform class/module. S...
by tsubo164
Sun Jun 09, 2013 7:19 am
Forum: Tools, Demos & Sources
Topic: Fujiyama Renderer v0.1.6 released
Replies: 8
Views: 7569

Fujiyama Renderer v0.1.6 released

Hi there, I have released a new version of Fujiyama Renderer. The new feature is support for point could. Point cloud primitives can be rendered as particles. http://fujiyama-renderer.com/ By the way, I have been getting many emails since I posted the last topic. They say that if I had written Fujiy...
by tsubo164
Sun May 12, 2013 5:08 am
Forum: Tools, Demos & Sources
Topic: Fujiyama Renderer
Replies: 7
Views: 6855

Re: Fujiyama Renderer

Hi, * I've been writing it for 1 and half year. * My plan is just keep working on it. no intention to sell it or run business. * No matter what this industry is like, this is my personal activity. * I started it because I had some spare time when I finish a project at work. * Just for fun. For the d...
by tsubo164
Sat May 11, 2013 5:30 pm
Forum: Tools, Demos & Sources
Topic: Fujiyama Renderer
Replies: 7
Views: 6855

Re: Fujiyama Renderer

I have compiled it a while ago using VisualStudio express 2010 and everything went through with some warnings where assigning double to float without casting. The only source file that needs modification is OS.c which contains code related to loading DSOs. But I think it's easy enough to implement o...
by tsubo164
Fri May 10, 2013 11:30 pm
Forum: Tools, Demos & Sources
Topic: Fujiyama Renderer
Replies: 7
Views: 6855

Re: Fujiyama Renderer

Thanks for being interested in this software. DD has nothing to do with this project. I own codes and copyrights. We had to have a license agreement because I am an employee and the software has a lot to do with company's business. Other than that, everything is clear legally. You can use any piece ...
by tsubo164
Fri May 10, 2013 4:48 am
Forum: Tools, Demos & Sources
Topic: Fujiyama Renderer
Replies: 7
Views: 6855

Fujiyama Renderer

Hi,

I've been writing a ray-tracer called Fujiyama.
Fujiyama is free and open source, distribution oriented ray-tracing renderer
designed to handle production image rendering.

http://fujiyama-renderer.com/

Cheers,

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