Search found 48 matches

by davepermen
Fri Oct 30, 2015 10:12 am
Forum: Visuals
Topic: Glitch Pictures anyone?
Replies: 75
Views: 79604

Re: Glitch Pictures anyone?

ultimatemau wrote:Accidentally forgot to turn of galaxy DOF mode in the some shader :roll:

back this renderer up as wallpapergenerator.exe somewhere.. :)
by davepermen
Fri Mar 21, 2014 12:57 pm
Forum: GPU
Topic: Ray Tracing on a chip (yeah. again)
Replies: 8
Views: 5043

Re: Ray Tracing on a chip (yeah. again)

it seems like it's for the shaders mostly. as the raytracing unit is fixed function => flops don't really apply there that much. essentially, the raytracer is a huge looper unit that re-feeds stuff into the shader unit again. but intersections seem fixed function, and you can feed it a scene that it...
by davepermen
Thu Mar 20, 2014 4:09 pm
Forum: GPU
Topic: Ray Tracing on a chip (yeah. again)
Replies: 8
Views: 5043

Re: Ray Tracing on a chip (yeah. again)

just went trough some oculus papers. to support the fullhd oculus devkit2, you need an impressive resolution (for a sharp crisp image). sharp rasterized 1080p oculus: 3300x1890 => 6237000 pixels => 6.237 Megapixels sharp raytraced 1080p oculus: 1920x1080 => 2 circles @ radius 540 => 1832176.83557356...
by davepermen
Thu Mar 20, 2014 8:27 am
Forum: GPU
Topic: Ray Tracing on a chip (yeah. again)
Replies: 8
Views: 5043

Re: Ray Tracing on a chip (yeah. again)

are the gigaflops for the raytracing or just the shaders? anyways, dedicated hw can massively improve on the Efficiency of anything. and it's not an 'or' situation. just use both :) but surely, it'll just be a first step => slow and not that great compared to what can come thanks to it. remember the...
by davepermen
Wed Mar 19, 2014 5:48 pm
Forum: GPU
Topic: Ray Tracing on a chip (yeah. again)
Replies: 8
Views: 5043

Re: Ray Tracing on a chip (yeah. again)

raytracing would sure be useful for the oculus rift vr future. no lens-effect post processes that lead to artefacts or need much higher res rendering. just raytrace it perfectly.

one day..

edit: and the Oculus Rift DevKit 2 is ordered.. i'll get mine in july.
by davepermen
Mon Dec 23, 2013 8:59 am
Forum: Visuals
Topic: what is realism in realtime rendering?
Replies: 5
Views: 6538

Re: what is realism in realtime rendering?

i actually agree a bit, but still, your videos have zero realism :) as in, they don't look like anything in reality.
by davepermen
Fri Dec 13, 2013 6:19 am
Forum: Visuals
Topic: lorde of cities
Replies: 5
Views: 6490

Re: lorde of cities

i play minecraft. yet this still doesn't make any sense. but in the end, if it's fun to do, enjoy having fun with it.
by davepermen
Wed Dec 11, 2013 1:18 pm
Forum: Visuals
Topic: lorde of cities
Replies: 5
Views: 6490

Re: lorde of cities

I would be more interested in hearing you talk about what it is you're working on instead of music. It seems like this is something you are continuously working on, why not make it more about that. Make a video where you explain the newest feature, the troubles you had accomplishing it, the math be...
by davepermen
Tue Nov 12, 2013 1:39 pm
Forum: Visuals
Topic: Arauna2 announcement video
Replies: 14
Views: 57549

Re: Arauna2 announcement video

looking much better on mega than youtube.. good work, looking very nice.
by davepermen
Sat Sep 28, 2013 11:44 am
Forum: Visuals
Topic: Render
Replies: 5
Views: 7492

Re: Render

if you allow me to enjoy your recent work, then.. sure

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