Search found 9 matches

by tim
Thu Mar 22, 2012 8:51 am
Forum: General Development
Topic: 'post-processing' techniques for ray-tracing in Games
Replies: 13
Views: 10055

Re: 'post-processing' techniques for ray-tracing in Games

Sure I know and have play with... but it is really too slow for interactive rendering :-)

Thanks
by tim
Wed Mar 21, 2012 9:58 am
Forum: Visuals, Tools, Demos & Sources
Topic: Steampunk rays
Replies: 2
Views: 4222

Re: Steampunk rays

Wow,

Its impressive, is it real-time ?

You have do this raytracing engine only to generate mosaic ?
by tim
Wed Mar 21, 2012 7:16 am
Forum: General Development
Topic: 'post-processing' techniques for ray-tracing in Games
Replies: 13
Views: 10055

Re: 'post-processing' techniques for ray-tracing in Games

Thanks Geri,

But my interest are more about real time noise reduction in all conditions (motion blur, dof, participating media, high variance, ...) and AA too.
by tim
Tue Mar 20, 2012 2:09 pm
Forum: General Development
Topic: 'post-processing' techniques for ray-tracing in Games
Replies: 13
Views: 10055

Re: 'post-processing' techniques for ray-tracing in Games

Thanks a lot, But there is no way to connect my code to the binaries ? Right ? Or there exists some way to add my post-processing ? By example, I use the path density, variance etc ? Is there a way to get this information ? If not, I have to use the source-code version and inject my code at the righ...
by tim
Tue Mar 20, 2012 1:27 pm
Forum: General Development
Topic: 'post-processing' techniques for ray-tracing in Games
Replies: 13
Views: 10055

Re: 'post-processing' techniques for ray-tracing in Games

Oups, you're right...

Maybe it is an old version, maybe I should ask the author if I can use this source-code version for my research ! I have not see any 'license file' !
by tim
Tue Mar 20, 2012 12:30 pm
Forum: General Development
Topic: 'post-processing' techniques for ray-tracing in Games
Replies: 13
Views: 10055

Re: 'post-processing' techniques for ray-tracing in Games

Great,

I will take a look at tokaspt... :-)

I have also just discover the brigade engine and the source code is distributed here :
http://igad.nhtv.nl/~bikker/files/brigade.zip

I have look the demo on youtube and it seems promising and very game oriented... :-)
by tim
Tue Mar 20, 2012 10:24 am
Forum: General Development
Topic: 'post-processing' techniques for ray-tracing in Games
Replies: 13
Views: 10055

Re: 'post-processing' techniques for ray-tracing in Games

Thanks a lot, I have already read all theses papers and already implement a my new post-processing method ! Once I have a working prototype I will write a paper on my research. Sfera looks fine, but for now I have only implemented my "noise-reduction like" method in CUDA... but don't have any CUDA r...
by tim
Tue Mar 20, 2012 7:56 am
Forum: General Development
Topic: 'post-processing' techniques for ray-tracing in Games
Replies: 13
Views: 10055

Re: 'post-processing' techniques for ray-tracing in Games

BTW, currently when I talk about 'post-processing' it is mainly a noise reduction technique. Even if I also work on a AA method.
by tim
Mon Mar 19, 2012 8:07 am
Forum: General Development
Topic: 'post-processing' techniques for ray-tracing in Games
Replies: 13
Views: 10055

'post-processing' techniques for ray-tracing in Games

Hi, I'm currently doing some research about 'post-processing' techniques for ray-tracing in games. The goal is to post-process the image generated by a GPU renderer to improve its 'visual quality', the technique has to be real time and should use the minimum resources. So, I'm already working on thi...