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Last post by stefan
Fri May 15, 2020 5:55 am
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Lighthouse2 / RTX path tracing benchmark
by jbikker » Mon Feb 17, 2020 4:21 pm » in Visuals, Tools, Demos & Sources - 0 Replies
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Last post by jbikker
Mon Feb 17, 2020 4:21 pm
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The RTX Shader Binding Table Three Ways
by Twinklebear » Sun Nov 24, 2019 6:04 pm » in Links & Papers - 0 Replies
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Last post by Twinklebear
Sun Nov 24, 2019 6:04 pm
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Last post by jbikker
Sat Aug 03, 2019 3:05 pm
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Last post by jbikker
Fri Jul 12, 2019 9:15 am
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Last post by jbikker
Fri Jul 12, 2019 9:10 am
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Last post by jbikker
Wed Mar 06, 2019 1:16 pm
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Last post by olliej
Fri Feb 22, 2019 3:56 am
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Last post by albertoven
Thu Sep 13, 2018 1:16 pm
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Last post by beason
Fri Aug 17, 2018 8:57 pm
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Last post by b_old
Fri Jul 13, 2018 8:10 pm
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Last post by jbikker
Wed Jun 27, 2018 7:41 pm
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Last post by dawelter
Mon Apr 23, 2018 6:33 am
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Basis Construction with Tangent Vector
by josh247 » Mon Feb 12, 2018 7:59 pm » in Visuals, Tools, Demos & Sources - 0 Replies
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Last post by josh247
Mon Feb 12, 2018 7:59 pm
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Last post by jbikker
Tue Feb 06, 2018 9:07 am
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Learning Light Transport the Reinforced Way
by catalytic » Wed Feb 08, 2017 2:41 pm » in Links & Papers - 0 Replies
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Last post by catalytic
Wed Feb 08, 2017 2:41 pm
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Last post by martin
Mon Jan 30, 2017 2:49 pm
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Map OpenGL depth buffer in CUDA kernel
by szellmann » Mon Jul 11, 2016 9:12 am » in General Development - 0 Replies
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Last post by szellmann
Mon Jul 11, 2016 9:12 am
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relation between differential solid angle and surface area
by shocker_0x15 » Sat Feb 27, 2016 8:43 pm » in General Development - 0 Replies
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Last post by shocker_0x15
Sat Feb 27, 2016 8:43 pm
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Last post by martinradev
Sat Feb 06, 2016 12:29 pm
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Last post by spectral
Mon Nov 02, 2015 1:48 pm
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Last post by mscharrer
Sat Oct 17, 2015 3:43 pm
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Looking for a BVH packet traversal with frustum test
by mrluzeiro » Fri Sep 11, 2015 1:28 pm » in General Development - 0 Replies
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Last post by mrluzeiro
Fri Sep 11, 2015 1:28 pm
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generate frustum from rays to use in packet test
by mrluzeiro » Sun Sep 06, 2015 4:09 pm » in General Development - 0 Replies
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Last post by mrluzeiro
Sun Sep 06, 2015 4:09 pm
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Looking for Cylinder-Ray intersection without use quadrics
by mrluzeiro » Thu Aug 20, 2015 10:52 am » in General Development - 0 Replies
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Last post by mrluzeiro
Thu Aug 20, 2015 10:52 am
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