Search found 146 matches

by Geri
Fri Jan 10, 2014 3:04 am
Forum: General Development
Topic: Csillámtrace - my new graphics engine
Replies: 153
Views: 102109

Re: Csillámtrace - my new graphics engine

+ another 5%
by Geri
Thu Jan 09, 2014 11:19 pm
Forum: General Development
Topic: Csillámtrace - my new graphics engine
Replies: 153
Views: 102109

Re: Csillámtrace - my new graphics engine

14->11

however, made the ssao noticably uglyer, but i cant allow ssao to eat so lot resources.

i cant made it even more uglyer, it seems for this feature the 20 gbyte/sec memory bandwidth of a middleclass computer is not really enough.
by Geri
Thu Jan 09, 2014 9:38 pm
Forum: General Development
Topic: Csillámtrace - my new graphics engine
Replies: 153
Views: 102109

Re: Csillámtrace - my new graphics engine

when profiling large resolutions - like 800x400 - i have found out that in a generic scene the ssao almost eats the 35% of the performance. i have designed the SSAO in ways to be aware of the low memory bandwidth, but it seems it eats the cpu. its not alowed for the ssao to have such brutal demand (...
by Geri
Thu Jan 09, 2014 2:01 am
Forum: General Development
Topic: Csillámtrace - my new graphics engine
Replies: 153
Views: 102109

Re: Csillámtrace - my new graphics engine

-no-threaded path crashed due to a bug. fixed.
by Geri
Sat Jan 04, 2014 1:20 pm
Forum: General Development
Topic: Csillámtrace - my new graphics engine
Replies: 153
Views: 102109

Re: Csillámtrace - my new graphics engine

two serious issues fixed in the network code:
-connecting to ip adress was flawed, copying the ip adress to the function copyed less byte than necessary
-under linux, entering to nonblocking mode was flawed
by Geri
Sat Dec 07, 2013 1:28 am
Forum: General Development
Topic: Csillámtrace - my new graphics engine
Replies: 153
Views: 102109

Re: Csillámtrace - my new graphics engine

hi, i use polygon models
by Geri
Thu Dec 05, 2013 2:51 am
Forum: General Development
Topic: Csillámtrace - my new graphics engine
Replies: 153
Views: 102109

Re: Csillámtrace - my new graphics engine

first heavyweight game started to be designed with this engine. its not yet public. it will need the brutal vertex and object count offered by the engine. as cpus being faster and faster, resolution 600x300 is nearly playable.
by Geri
Tue Dec 03, 2013 11:48 pm
Forum: General Development
Topic: 64 core cpu from intel
Replies: 13
Views: 17619

Re: 64 core cpu from intel

well yeah, integer is better, however, i know why we using fpu-s, but i cant speak so good english to tell the whole story .D
by Geri
Wed Nov 27, 2013 6:24 pm
Forum: General Development
Topic: Csillámtrace - my new graphics engine
Replies: 153
Views: 102109

Re: Csillámtrace - my new graphics engine

blockcache depixelization postprocess algorythm is implemented
Image
by Geri
Fri Nov 22, 2013 12:21 am
Forum: General Development
Topic: Csillámtrace - my new graphics engine
Replies: 153
Views: 102109

Re: Csillámtrace - my new graphics engine

[quote="Geri"]320x160, start location, without moving, pressing F Intel Xeon E3-1230 v3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65 fps i5-3470 @ 3.2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61 fps i7...