Search found 146 matches

by Geri
Thu Nov 21, 2013 5:38 pm
Forum: General Development
Topic: Csillámtrace - my new graphics engine
Replies: 153
Views: 102105

Re: Csillámtrace - my new graphics engine

illustrating the problem

Image
by Geri
Thu Nov 21, 2013 12:05 am
Forum: General Development
Topic: 64 core cpu from intel
Replies: 13
Views: 17619

64 core cpu from intel

intel release they xeon phi architecture as a standalone cpu. (blog is missing from the site for me, so i must post this here). the current xeon phi available as an accelerator, the new version arrives in 2015 will be a standalone monolithic cpu (yeah, operating system see all cores) http://www.hwsw...
by Geri
Tue Nov 19, 2013 8:10 pm
Forum: General Development
Topic: Csillámtrace - my new graphics engine
Replies: 153
Views: 102105

Re: Csillámtrace - my new graphics engine

planning to create a technology that decrases blocking, creating the feeling that the software runs on a lit bigger resolution. i plan this as a postprocess technique, to solve the uglyness of pixelcache, relying on a special kind of edge detection, to decrase the blockieness of non horisontal/verti...
by Geri
Tue Nov 05, 2013 6:22 pm
Forum: General Development
Topic: Csillámtrace - my new graphics engine
Replies: 153
Views: 102105

Re: Csillámtrace - my new graphics engine

32-bit linux binary was accidentally compiled to my current cpu arch. i added a new binary that only uses pure 6x86 instruction set.
by Geri
Wed Oct 02, 2013 11:55 pm
Forum: General Development
Topic: Csillámtrace - my new graphics engine
Replies: 153
Views: 102105

Re: Csillámtrace - my new graphics engine

dark tower is updated

a joystick problem fixed
voxel update got +15% speedup
by Geri
Fri Sep 27, 2013 12:30 am
Forum: General Development
Topic: Csillámtrace - my new graphics engine
Replies: 153
Views: 102105

Re: Csillámtrace - my new graphics engine

i dont see any clear license informations about the conditions of using it on the webpage.
serial number validation, drm, 700 usd crap. i would not give one cent for it.

also, clang: old versions of clang is capable to compile it, but its tooo slow, binary is significantly slower compared to gcc.
by Geri
Thu Sep 26, 2013 8:44 pm
Forum: General Development
Topic: Csillámtrace - my new graphics engine
Replies: 153
Views: 102105

Re: Csillámtrace - my new graphics engine

i have amd, i am not sure if i cant test that properly.
by Geri
Thu Sep 26, 2013 3:55 pm
Forum: General Development
Topic: Csillámtrace - my new graphics engine
Replies: 153
Views: 102105

Re: Csillámtrace - my new graphics engine

okay i tryed to compile with that old linux, however, the result is broken (no geometry + crash). i am afraid i cant give release for older glibc.
by Geri
Thu Sep 26, 2013 11:15 am
Forum: General Development
Topic: Csillámtrace - my new graphics engine
Replies: 153
Views: 102105

Re: Csillámtrace - my new graphics engine

depends. at default, 2-3 around the character, maximum around 8 becouse of recursion of shiney evil spheres. the engine works automaticly, so i have no control, how large precisely the ray counter is. also in this scene, no gi, just ssao.