## Search found 166 matches

Wed Jul 18, 2012 1:31 pm
Forum: ompf2
Topic: Latex formula support ?
Replies: 17
Views: 34104

### Re: Latex formula support ?

+1
Wed Jul 18, 2012 1:31 pm
Forum: General Development
Topic: Veach thesis - formula question
Replies: 86
Views: 49875

### Re: Veach thesis - formula question

I'm slighty confused. Are you connecting x1 and x2 with an edge? In either case it looks like L for x2 is incorrect... you're missing the other cosine in the geometry term.
Tue Jul 17, 2012 5:27 pm
Forum: General Development
Topic: Veach thesis - formula question
Replies: 86
Views: 49875

### Re: Veach thesis - formula question

graphics to debug graphics... I'll +1 my vote for that approach.
Mon Jul 16, 2012 12:57 pm
Forum: General Development
Topic: Veach thesis - formula question
Replies: 86
Views: 49875

### Re: Veach thesis - formula question

Wow, I was starting to wonder if physics had changed. I don't even understand what the light_dir direction is supposed to represent?
Sat Jul 14, 2012 2:26 pm
Topic: Surface area of polytopes
Replies: 5
Views: 5327

### Re: Surface area of polytopes

sent pm...
Fri Jul 13, 2012 5:14 pm
Forum: General Development
Topic: Approximate dispersion with RGB & local filtering
Replies: 5
Views: 4532

### Re: Approximate dispersion with RGB & local filtering

You could use single-wavelength samples...
Fri Jul 13, 2012 12:46 pm
Forum: General Development
Topic: Approximate dispersion with RGB & local filtering
Replies: 5
Views: 4532

### Re: Approximate dispersion with RGB & local filtering

16 bands actually works fairly well from my past experience...
Fri Jul 13, 2012 12:44 pm
Topic: Surface area of polytopes
Replies: 5
Views: 5327

### Re: Surface area of polytopes

You can keep around the areas of the faces that aren't split, and there are optimizations you can make to get the new surface areas of the split faces. However, I don't know of any super-fast formulas for knowing the SA from just the implicit (slab) representation of the k-DOP. You can find some det...
Sun Jul 08, 2012 1:03 pm
Forum: General Development
Replies: 5
Views: 4328

### Re: Discussion about photon mapping.

A regular diffuse area light will have a uniform distribution. However, due to the projected solid angle calculation, there is a cosine term, which means that you'll converge faster if you draw samples on a cosine distribution.
Sat Jul 07, 2012 10:59 pm
Forum: General Development
Topic: About low-discrepancy sequence and image filters in ray trac
Replies: 6
Views: 4597

### Re: About low-discrepancy sequence and image filters in ray

But won't you have to be more careful with your low-discrepancy sequences? Or does Manfred's paper cover LDSs? Seems like you'd need randomized QMC if you want to do importance sampling of filters?