Search found 24 matches

by straaljager
Thu Dec 22, 2011 10:54 am
Forum: Visuals, Tools, Demos & Sources
Topic: Brigade footage
Replies: 13
Views: 12597

Re: Brigade footage

I've made a small demo with the Brigade 2 path tracer, in which you can change all materials at runtime from diffuse to glossy/specular and back. There is also a very simple physics-based "game" (i.e. smash the Brigade truck into a pile of blue boxes) http://4.bp.blogspot.com/-7dVkm7jEIdE/TvCEiY-Gf8...
by straaljager
Tue Dec 13, 2011 10:39 am
Forum: Visuals, Tools, Demos & Sources
Topic: Sfera: a game with real-time path tracing rendering
Replies: 5
Views: 7392

Re: Sfera: a game with real-time path tracing rendering

At least inside Sfera, I would like to remain sphere-only (a bit like Minecraft is cube-only) but I would like to be able to handle very high number of spheres. FYI, there is a raytraced game (running on CUDA), called AntiPlanet, that is also built around a world made of spheres and uses a BVH to h...
by straaljager
Mon Dec 12, 2011 1:03 pm
Forum: Visuals, Tools, Demos & Sources
Topic: Sfera: a game with real-time path tracing rendering
Replies: 5
Views: 7392

Re: Sfera: a game with real-time path tracing rendering

Very impressive Dade :D

It's amazing to see those bumpmapped specular and diffuse surfaces converge so damn fast.

Do you reuse samples from previous frames as there seems to be some motion blur? Any plans on implementing other primitives besides spheres (axis aligned boxes for example)?
by straaljager
Thu Dec 01, 2011 9:50 pm
Forum: Visuals, Tools, Demos & Sources
Topic: Brigade footage
Replies: 13
Views: 12597

Re: Brigade footage

:o Pure awesomeness!!

Really a gorgeous scene, I don't even mind the noise. And it's starting to look like a real game now. :D