Search found 24 matches
- Thu Dec 22, 2011 10:54 am
- Forum: Visuals, Tools, Demos & Sources
- Topic: Brigade footage
- Replies: 13
- Views: 12597
Re: Brigade footage
I've made a small demo with the Brigade 2 path tracer, in which you can change all materials at runtime from diffuse to glossy/specular and back. There is also a very simple physics-based "game" (i.e. smash the Brigade truck into a pile of blue boxes) http://4.bp.blogspot.com/-7dVkm7jEIdE/TvCEiY-Gf8...
- Tue Dec 13, 2011 10:39 am
- Forum: Visuals, Tools, Demos & Sources
- Topic: Sfera: a game with real-time path tracing rendering
- Replies: 5
- Views: 7392
Re: Sfera: a game with real-time path tracing rendering
At least inside Sfera, I would like to remain sphere-only (a bit like Minecraft is cube-only) but I would like to be able to handle very high number of spheres. FYI, there is a raytraced game (running on CUDA), called AntiPlanet, that is also built around a world made of spheres and uses a BVH to h...
- Mon Dec 12, 2011 1:03 pm
- Forum: Visuals, Tools, Demos & Sources
- Topic: Sfera: a game with real-time path tracing rendering
- Replies: 5
- Views: 7392
Re: Sfera: a game with real-time path tracing rendering
Very impressive Dade
It's amazing to see those bumpmapped specular and diffuse surfaces converge so damn fast.
Do you reuse samples from previous frames as there seems to be some motion blur? Any plans on implementing other primitives besides spheres (axis aligned boxes for example)?

It's amazing to see those bumpmapped specular and diffuse surfaces converge so damn fast.
Do you reuse samples from previous frames as there seems to be some motion blur? Any plans on implementing other primitives besides spheres (axis aligned boxes for example)?
- Thu Dec 01, 2011 9:50 pm
- Forum: Visuals, Tools, Demos & Sources
- Topic: Brigade footage
- Replies: 13
- Views: 12597
Re: Brigade footage

Really a gorgeous scene, I don't even mind the noise. And it's starting to look like a real game now.
