Search found 206 matches

by Dade
Mon Dec 12, 2011 12:58 pm
Forum: Visuals, Tools, Demos & Sources
Topic: Sfera: a game with real-time path tracing rendering
Replies: 5
Views: 7192

Re: Sfera: a game with real-time path tracing rendering

toxie wrote:Very cool, also some nice materials on some planets there.. Was this inspired by Super Mario Galaxy? :)
Just a little ;)
by Dade
Mon Dec 12, 2011 8:03 am
Forum: Visuals, Tools, Demos & Sources
Topic: Sfera: a game with real-time path tracing rendering
Replies: 5
Views: 7192

Sfera: a game with real-time path tracing rendering

I have spent the last weeks on my idea of a little game with real-time path tracing named Sfera. It is mostly written with OpenCL and uses Bullet Physics as physic engine. The source code and some pre-compiled binary is available at http://code.google.com/p/sfera A demo video is available at http://...
by Dade
Tue Dec 06, 2011 1:22 pm
Forum: General Development
Topic: Comparisons of really simple near neighbor search algorithms
Replies: 3
Views: 6314

Re: Comparisons of really simple near neighbor search algori

I did some test while writing SPPM for LuxRender too. I use near neighbor search algorithms to find eye hit points near the photon bounce point. I observed about the same results (but in my case I had usually an higher number of points to check: high resolution images generate a lot of eye hit point...
by Dade
Mon Dec 05, 2011 8:42 am
Forum: ompf2
Topic: Welcome!
Replies: 32
Views: 35932

Re: Welcome!

Any plan to use a easier to remember name than http://igad2.nhtv.nl/ompf2/index.php ? I have always to go throw Ray Tracey's blog to access this board ;)
by Dade
Mon Dec 05, 2011 8:37 am
Forum: General Development
Topic: OptiX and Embree
Replies: 4
Views: 5233

Re: OptiX and Embree

I had the feeling Embree was inteded more as a demo and/or a tool for teaching people how to write good SSE code. Has Intel changed strategy ?

Anyway, in my opinion, any (ray-tracing) middleware solutions must be based on an open standard (even better if it is open source) to be a viable solution.
by Dade
Fri Dec 02, 2011 8:04 am
Forum: ompf2
Topic: Welcome!
Replies: 32
Views: 35932

Re: Welcome!

Hi everyone :D