Search found 52 matches

by beason
Thu Mar 22, 2012 7:42 pm
Forum: General Development
Topic: Nvidia limiting gtx680 compute speed?
Replies: 20
Views: 17622

Nvidia limiting gtx680 compute speed?

According to this article: http://www.tomshardware.com/reviews/geforce-gtx-680-review-benchmark,3161-15.html Nvidia is artificially limiting the compute speed of their consumer graphics cards, including the new GTX680. If so that is extremely disappointing. :x Time for AMD I guess? EDIT: or maybe ju...
by beason
Mon Mar 05, 2012 6:31 pm
Forum: Visuals, Tools, Demos & Sources
Topic: Spectral Studio beta 0.01
Replies: 6
Views: 6558

Re: Spectral Studio beta 0.01

Very nice looking :)

Yes, please post technique and any stats you may have.
by beason
Thu Feb 16, 2012 12:23 am
Forum: General Development
Topic: Voxel vs BVH
Replies: 9
Views: 7091

Re: Voxel vs BVH

because it's a lot easier to represent a polygon using polygons instead of voxels?
by beason
Wed Feb 15, 2012 12:19 am
Forum: Scratchpad
Topic: job position available
Replies: 0
Views: 4888

job position available

Rhythm & Hues is looking for a software engineer to work on their production renderer, in Los Angeles:

http://www.rhythm.com/jobs/los-angeles/ ... -engineer/

Apply if interested!
by beason
Tue Jan 31, 2012 1:34 am
Forum: Visuals, Tools, Demos & Sources
Topic: LuxMark v2.0 released
Replies: 9
Views: 7687

Re: LuxMark v2.0 released

Nice work, Dade! FWIW I tried to run the linux binary on SuSE 11.1 but I got some linking errors: ./luxmark-linux64: /usr/lib64/libOpenCL.so.1: no version information available (required by ./luxmark-linux64) ./luxmark-linux64: /usr/lib64/libstdc++.so.6: version `GLIBCXX_3.4.11' not found (required ...
by beason
Sat Jan 28, 2012 1:34 am
Forum: Visuals, Tools, Demos & Sources
Topic: Reflect / Brigade2
Replies: 17
Views: 23993

Re: Reflect / Brigade2

The video and gameplay are great! The fps is good and I like the physics and interaction.

Why do the lights have to be large? You don't choose samples directly on the lights...?
by beason
Wed Jan 04, 2012 2:30 am
Forum: Visuals, Tools, Demos & Sources
Topic: Flying over the stained glass mountains
Replies: 4
Views: 5533

Re: Flying over the stained glass mountains

Fantastic. I especially liked the dust particles in the sun beams. How are they modeled?
by beason
Wed Dec 21, 2011 2:38 am
Forum: Visuals, Tools, Demos & Sources
Topic: A couple of renderings
Replies: 10
Views: 11274

Re: A couple of renderings

Very nice :) Why did you need MLT for the robot girl?
by beason
Fri Dec 16, 2011 9:27 pm
Forum: Visuals, Tools, Demos & Sources
Topic: Regarding comparing GLSL Pathtracer with a CUDA Pathtracer
Replies: 9
Views: 9235

Re: Regarding comparing GLSL Pathtracer with a CUDA Pathtrac

mobeen,

Compare webgl-path-tracing.js with the original file, webgl-path-tracing.js.orig, here:

http://www.rhythm.com/~beason/webgl/Web ... ing_files/