Search found 146 matches

by Geri
Sat Mar 15, 2014 3:40 am
Forum: General Development
Topic: Intel vs Nvidia
Replies: 3
Views: 3030

Re: Intel vs Nvidia

integration is the key. and the fact that 10 million of existing program utilizes cpu, and there is only like 500 gpgpu capable software, from the 500, in reality, maybe 2 is working, becouse they was not even able to make it to work in the last 7 years, alreday declares a winner in fact. imho gpu h...
by Geri
Sun Jan 26, 2014 2:35 pm
Forum: General Development
Topic: Csillámtrace - my new graphics engine
Replies: 153
Views: 84267

Re: Csillámtrace - my new graphics engine

please, fill this survey. results will be public

http://esurv.org/online-survey.php?surv ... H_73dddd5a
by Geri
Wed Jan 22, 2014 1:32 pm
Forum: General Development
Topic: Csillámtrace - my new graphics engine
Replies: 153
Views: 84267

Re: Csillámtrace - my new graphics engine

yes, sorry, i meant ray/sec. dark tower and the chess game was just basically public beta-tests of the technology, i have learnt a lot of them how NOT to make games in this engine :D so i not really linking them. the first heavyweight software maybe arrive with this engine in 2015 Q1, that will be p...
by Geri
Wed Jan 22, 2014 10:48 am
Forum: General Development
Topic: Csillámtrace - my new graphics engine
Replies: 153
Views: 84267

Re: Csillámtrace - my new graphics engine

well this is a very very interesting question, and here is my opinion about this: -i dont want such dependencies in my code -i dont really think that opencl would compile better code than g++. of course, maybe in special cases, where opencl is meant to, it would, but in real-life softwares, i think ...
by Geri
Tue Jan 21, 2014 10:52 pm
Forum: General Development
Topic: Csillámtrace - my new graphics engine
Replies: 153
Views: 84267

Re: Csillámtrace - my new graphics engine

no, the engine itself not available separately.

i am not interested in inline assembly, and i dont want opencl or any other gpgpu related craps around my code at all. thats why i made this engine, to avoid using graphics cards.
by Geri
Tue Jan 21, 2014 3:14 pm
Forum: General Development
Topic: Csillámtrace - my new graphics engine
Replies: 153
Views: 84267

Re: Csillámtrace - my new graphics engine

you can try the two game i posted before.
(however, those are compiled with older versions)
by Geri
Sun Jan 19, 2014 10:55 pm
Forum: General Development
Topic: Csillámtrace - my new graphics engine
Replies: 153
Views: 84267

Re: Csillámtrace - my new graphics engine

512x256 ~ 10 billion polygon -> 14 fps (idle)
Athlon2 x4 635 @ 3.3 ghz
by Geri
Sun Jan 19, 2014 1:06 am
Forum: General Development
Topic: Csillámtrace - my new graphics engine
Replies: 153
Views: 84267

Re: Csillámtrace - my new graphics engine

i made some expansions to have larger maps. originally, the engine was only able to carry in enjoyable graphics a 3km*3km*3km sized scene. first i enhanced this to 20km*20km*20km, later i added a trick to calculate the voxels eternally in double precisity, but stay at float at the other parts of the...
by Geri
Fri Jan 17, 2014 10:42 pm
Forum: General Development
Topic: Csillámtrace - my new graphics engine
Replies: 153
Views: 84267

Re: Csillámtrace - my new graphics engine

i added some code to support joystick with a lot of sticks like this

Image

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