Currently, it runs either within the browser or from the command-line (using node.js) but there is no scene description language yet. It reads Wavefront objects and material libraries. The eventual goal is to create an actual (non-trivial) path tracer implemented in pure JS.
Maybe it will be a good research or teaching tool once the interfaces are stable enough to release publicly. It could be an easy way to try out new things out without having a full development environment + libraries at hand.
Some sample images:
An interactive demo of the ray tracer (alpha quality, Google Chrome web browser very much preferred):
NOTE: You must first select a model from the nav-bar up top. I know it isn't the most intuitive thing but the interface is just a rough working demo at the moment.
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