A Path tracer

Practical and theoretical implementation discussion.
Posts: 8
Joined: Fri Apr 20, 2012 8:08 am
Location: Reno, NV, USA

Re: A Path tracer

Post by Torwgia » Sat Aug 18, 2012 5:17 am

I rederived my plane - ray intersection after not being able to get rid of those circular regions. I must have messed them up in some other creative way since I made sure to normalize that vector. Waiting on another render, though the first results are hopeful!

Thanks for taking the time to help me raider!

Posts: 42
Joined: Fri Aug 03, 2012 10:36 pm
Location: Moscow, Russia.

Re: A Path tracer

Post by raider » Sat Aug 18, 2012 8:33 pm

No problem ) I just look into the pictures you post, that's easy ) You do the hard part - writing code and debugging ))

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