Hello folks,
I presented a paper at CGI'15 about efficient grid construction on GPUs for non-homogeneous scenes where the triangles in the scene have different sizes (e.g. architectural scenes).
You can find a copy of the paper here:
https://www.academia.edu/13928983/Effic ... hitectures
I made the source code available under an MIT License at GitHub here:
https://github.com/vcosta/cuda-grid
Efficient grid construction source code available (CUDA C++)
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