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Efficient grid construction source code available (CUDA C++)

Posted: Sun Jul 12, 2015 1:57 am
by ziu
Hello folks,
I presented a paper at CGI'15 about efficient grid construction on GPUs for non-homogeneous scenes where the triangles in the scene have different sizes (e.g. architectural scenes).

You can find a copy of the paper here: ... hitectures

I made the source code available under an MIT License at GitHub here: