Looking for Cylinder-Ray intersection without use quadrics

Practical and theoretical implementation discussion.
mrluzeiro
Posts: 28
Joined: Tue May 26, 2015 2:27 pm

Looking for Cylinder-Ray intersection without use quadrics

Postby mrluzeiro » Thu Aug 20, 2015 10:52 am

I am looking for a way to intersect a cylinder without use quadrics (because it is losing lots of precision in my implementation with the small size of the objects and the camera zoom)
Any one?
Thanks!

Found one:
http://www.cs.utah.edu/~lha/Code%206620 ... linder.cpp

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