so it seems that I only use this forum to ask things :/
Does anyone know a implementation for BVH raypack traversal that use also frustum tests?
Something as described in the "Large Ray Packets for Real-time Whitted Ray Tracing"
Thanks in advance!
Practical and theoretical implementation discussion.
1 post • Page 1 of 1
Who is online
Users browsing this forum: Google [Bot] and 3 guests