In a normal BVH (2 children), I can find out the closest hit by just comparing the 2 hits. However, with a BVH4 (4 children), I cannot just go with comparisons. I have seen some masking approaches where they consider the split axis.
Could somebody explain?
Practical and theoretical implementation discussion.
1 post • Page 1 of 1
Who is online
Users browsing this forum: No registered users and 11 guests