nvidia rtx perf.
Posted: Thu Sep 05, 2019 3:29 pm
as the discussion is going on, day by day, here is a statement: 10grays is a tech. possible limit for non-realistic scenes: that is: a single triangle
without shading. in practice you get something around 1-3 grays and cannot do something useful with it without any filtering as post-proc.
these numbers were already achieved years ago (7 to 8 years) with our highly optimized ray-tracers => so there is really nothing new to the problem today.
the quality everyone expects needs much more compute-power ! end of statement.
without shading. in practice you get something around 1-3 grays and cannot do something useful with it without any filtering as post-proc.
these numbers were already achieved years ago (7 to 8 years) with our highly optimized ray-tracers => so there is really nothing new to the problem today.
the quality everyone expects needs much more compute-power ! end of statement.