Csillámtrace - my new graphics engine

Practical and theoretical implementation discussion.
Geri
Posts: 146
Joined: Fri Mar 02, 2012 7:01 pm

Re: Csillámtrace - my new graphics engine

Post by Geri » Sat Aug 17, 2013 12:21 pm

thanks!

Geri
Posts: 146
Joined: Fri Mar 02, 2012 7:01 pm

Re: Csillámtrace - my new graphics engine

Post by Geri » Thu Aug 22, 2013 9:28 pm

2 billion polygon now loads within 1-2 mins, renders over 17 fps on overclocked 4 core lowend amd athlon2 x4 635. (512x256)
since i have beat arauna (i dont know at what point is it actually happend, since i was not avare), i need another target to competite. is there a good place to find brigade fps results?
Last edited by Geri on Tue Sep 03, 2013 1:03 am, edited 2 times in total.

Geri
Posts: 146
Joined: Fri Mar 02, 2012 7:01 pm

Re: Csillámtrace - my new graphics engine

Post by Geri » Tue Sep 03, 2013 12:16 am

fixed some bugs with the phisic engine, becouse i am now wiring a game for a competition, and had to fix some non-graphics related issues. also there was design flaw in the sound engine for linux: it used fork, i had to eliminate that from the code.

also i started to prepare the code for the arrival of intels upcoming 8 core / 16 thread ddr4 haswell monster desktop cpu with ddr4.
that will give us brutal speed incrase in ray tracing too, and i want my software to be prepared when it arrives in next year.

mpeterson
Posts: 59
Joined: Fri Jan 06, 2012 3:09 pm

Re: Csillámtrace - my new graphics engine

Post by mpeterson » Tue Sep 03, 2013 8:08 am

go ahead, this will become the longest ompf thread ever !

davepermen
Posts: 48
Joined: Fri Dec 02, 2011 12:21 pm

Re: Csillámtrace - my new graphics engine

Post by davepermen » Tue Sep 03, 2013 8:34 am

and is not really a thread, but simply his personal blog

Geri
Posts: 146
Joined: Fri Mar 02, 2012 7:01 pm

Re: Csillámtrace - my new graphics engine

Post by Geri » Tue Sep 03, 2013 11:59 am

yes, i use this topic as some kind of multiplayer raytracer blog about my ray tracer software.
also
-10% speed improvement in scene loading/refreshing (i meditated at that at night, and i implemented it within 5 minutes (+20 code line))

jbikker
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Joined: Mon Nov 28, 2011 8:18 am
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Re: Csillámtrace - my new graphics engine

Post by jbikker » Tue Sep 03, 2013 12:43 pm

Geri wrote:2 billion polygon now loads within 1-2 mins, renders over 17 fps on overclocked 4 core lowend amd athlon2 x4 635. (512x256)
since i have beat arauna (i dont know at what point is it actually happend, since i was not avare), i need another target to competite. is there a good place to find brigade fps results?
Beaten Arauna? :) That one is doing nearly 500M rays in Whitted style ray tracing for Sibenik. It doesn't do instancing so I can't tell you how it would perform on 2 billion triangles.

EDIT: Just checked the chess game. I don't think you can compare your engine to Arauna; you seem to have cut quite some corners in terms of image quality. There's hardly a straight line in the image. Do you know what is causing that?

Geri
Posts: 146
Joined: Fri Mar 02, 2012 7:01 pm

Re: Csillámtrace - my new graphics engine

Post by Geri » Tue Sep 03, 2013 1:17 pm

its caused by the fpu. not considering to fix it, since i will use smaller resolution in future.

Geri
Posts: 146
Joined: Fri Mar 02, 2012 7:01 pm

Re: Csillámtrace - my new graphics engine

Post by Geri » Sun Sep 15, 2013 8:34 pm

Image

scaling of the engine by incrasing resolution on a game scene

Geri
Posts: 146
Joined: Fri Mar 02, 2012 7:01 pm

Re: Csillámtrace - my new graphics engine

Post by Geri » Sat Sep 21, 2013 9:19 pm

new game released, for a game creating competition

Dark Tower

Pannika, the animeslut has been kidnapped by ufos, and forced to climb on a dangerous tower. Traps, enemies, and survival. Maybe the ufos let you escape, if you reach the top of the tower. linux and windows version available.

http://geri.comeze.com/darktower/

Image

4 core i7 recommended.

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