Csillámtrace - my new graphics engine
Re: Csillámtrace - my new graphics engine
The link brings me to the main page. Are you redoing the survey?
Re: Csillámtrace - my new graphics engine
fixed some bugs in the ssao. two component in a vector was bad.
also, i made some notable speed improvements in the scene update, but more speed-ups coming soon.
also, i made some notable speed improvements in the scene update, but more speed-ups coming soon.
Re: Csillámtrace - my new graphics engine
i started to optimize 2d sprite rasterization, becouse it was too slow. the goal is to reach 60% performance gain in typical cases. this is nearly reached.
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- Posts: 12
- Joined: Wed Jan 08, 2014 9:48 am
Re: Csillámtrace - my new graphics engine
First: What the fudge? Quote: "i dont understand, why they force vectorization, in real-world programs, only very very few can benefit from them, since we alreday have superscalar cpus. vector instructions just waste of the transistors"
. Very few cannot benefit .
Second: Love you're survey (especially the last question
over 9000)!
Keep up the good work and discussion.
Cheers


Second: Love you're survey (especially the last question

Keep up the good work and discussion.
Cheers
Re: Csillámtrace - my new graphics engine
thankyou. also, i compiled the thing on my android cell-phone. however, i not yet have tested the 3d perfornance, the 2d only. but the 3d will be tested soon too.
Re: Csillámtrace - my new graphics engine
with 2015 01 01, the develop ended.
i dont need more features, so i stopped developing the whole engine, including of course the 3d renderer.
i achieved every goal with this engine.
of course, in the future, i will fix all the bugs still left in the code. also there is an exception on the sprite renderer, which i will use in different projects too - that need some features i havent implemented before.
there is also exception on the platform file, which is needed to compile the project on new platforms (that part are well separated from the engine itself). (i really need to finish the input for android sometimes.)
-i will possibly update the two games using this engine soon (the chess and the dark tower).
-somebody requested the engine as a standalone dll for his project, i will write a minimal documentation for him
-i will update my music software too
-my 3d modeler does not need any updates, that have a relatively new version. i forgot to show this:

http://www.cute3dmodeler.tk/
i dont need more features, so i stopped developing the whole engine, including of course the 3d renderer.
i achieved every goal with this engine.
of course, in the future, i will fix all the bugs still left in the code. also there is an exception on the sprite renderer, which i will use in different projects too - that need some features i havent implemented before.
there is also exception on the platform file, which is needed to compile the project on new platforms (that part are well separated from the engine itself). (i really need to finish the input for android sometimes.)
-i will possibly update the two games using this engine soon (the chess and the dark tower).
-somebody requested the engine as a standalone dll for his project, i will write a minimal documentation for him
-i will update my music software too
-my 3d modeler does not need any updates, that have a relatively new version. i forgot to show this:

http://www.cute3dmodeler.tk/
Re: Csillámtrace - my new graphics engine
I have buyd some ram, so now i have 8 gbyte. As a result of this, i was able to start the Csillámtrace on a higher resolution. (1600x1200, however, the nearest point display ruins it, i dont have such large screen)


Re: Csillámtrace - my new graphics engine
I released a simple benchmark program called GokuBench.
It runs on Linux, Android, and Windows.
http://gokubench.tk

It runs on Linux, Android, and Windows.
http://gokubench.tk

Re: Csillámtrace - my new graphics engine
That is a fair bit of dedication right there. 
