Csillámtrace - my new graphics engine

Practical and theoretical implementation discussion.
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Geri
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Re: Csillámtrace - my new graphics engine

Post by Geri » Tue Jun 12, 2012 7:19 pm

threw windows default memory pool/malloc handlers to garbage - 10x speed up in the scene update. another 2x speed up is necessary to reach *somehow*.
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Geri
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Re: Csillámtrace - my new graphics engine

Post by Geri » Sat Jun 16, 2012 9:32 am

-i modifyed the scene update. now it runs on max 64 thread instead of the previous 8.
-after fixing a tons of pointer problems, the scene management succesfully performed the stress-test:
dinamic scene with multiple scene reset, static and moving object, automatic vox level recalculation turned on, running on up to 64 threads. runned for 3 hours without bug.
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Geri
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Re: Csillámtrace - my new graphics engine

Post by Geri » Sat Jul 14, 2012 4:54 pm

Image

i finished the calculations of the matt surfaces
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Geri
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Re: Csillámtrace - my new graphics engine

Post by Geri » Sat Jul 14, 2012 4:56 pm

i also finished the normal recalculation with welding mechanism that uses the beginned phisics engine, and its properly multithreaded.
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Geri
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Re: Csillámtrace - my new graphics engine

Post by Geri » Mon Jul 16, 2012 9:44 am

ability to reflect colorless or semi-colorless, indicated by a variable beethwen 0...1. this results more enjoyable matt surfaces.
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Geri
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Re: Csillámtrace - my new graphics engine

Post by Geri » Thu Jul 19, 2012 2:59 pm

Image
surface shinenyness (like a glass when its surfaces turned into the direction of the light)
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Geri
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Re: Csillámtrace - my new graphics engine

Post by Geri » Fri Jul 20, 2012 4:52 pm

now the reflectioning geometry also antialiased. i was able to do it without a new zbuffer.
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Geri
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Re: Csillámtrace - my new graphics engine

Post by Geri » Fri Jul 20, 2012 6:54 pm

i made some optimisations, they speed up the calculation of the reflected surfaces in some cases. the optimisations will also required by other optimisations.
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Geri
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Re: Csillámtrace - my new graphics engine

Post by Geri » Sat Jul 21, 2012 2:51 pm

today feature:
if you go too close to low voxel resolution geometry, it smooths it with dof.
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Geri
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Re: Csillámtrace - my new graphics engine

Post by Geri » Sun Jul 22, 2012 7:13 pm

\lgfx_RayTracer\ujraytracer4.cpp|2933|internal compiler error: Segmentation fault|

Image
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