Splattering Samples

Practical and theoretical implementation discussion.
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Joined: Sat Jan 07, 2012 11:56 am

Splattering Samples

Postby Igors » Sat Apr 14, 2012 9:34 am

Hi All

I need to splatter samples: select/mark some 3D points from initial given set/cloud of points. Each sample has an influence radius (adjusted in sampling process), my goal is to cover the whole (big) cloud with relative small amount of samples. My actual implementation is workable but slow and have problems with muti-threading. So I want to ask:

- is there a good theory for this?
- in past I saw a similar theme on this forum, but now I can't find it. Please give a link if possible


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