My introduction

A picture is worth a thousand words.
ardook
Posts: 6
Joined: Tue May 29, 2018 7:31 pm

My introduction

Postby ardook » Wed May 30, 2018 3:12 am

Hi everyone,

This is my first post on ompf2!!!!!! :)
I'll look forward to collaborating and sharing ideas with all the other ray tracing enthusiasts on this board and beyond. Here is the link to my little path tracer called Noor https://ardook.github.io/noor/.

P.S. thx Jacco for helping me out with the account.

jbikker
Posts: 185
Joined: Mon Nov 28, 2011 8:18 am
Contact:

Re: My introduction

Postby jbikker » Wed May 30, 2018 4:55 pm

Hi and welcome to the board!

graphicsMan
Posts: 160
Joined: Mon Nov 28, 2011 7:28 pm

Re: My introduction

Postby graphicsMan » Mon Jun 04, 2018 5:28 pm

Welcome

beason
Posts: 50
Joined: Sat Dec 10, 2011 1:58 am
Location: Los Angeles, CA

Re: My introduction

Postby beason » Thu Jun 07, 2018 8:19 pm

Very nice! And welcome :)

ardook
Posts: 6
Joined: Tue May 29, 2018 7:31 pm

Re: My introduction

Postby ardook » Fri Jun 08, 2018 2:44 pm

Thank you all.

mpeterson
Posts: 56
Joined: Fri Jan 06, 2012 3:09 pm

Re: My introduction

Postby mpeterson » Mon Jun 11, 2018 11:57 am

hi, i must warn you: this forum is more or less dead.

ardook
Posts: 6
Joined: Tue May 29, 2018 7:31 pm

Re: My introduction

Postby ardook » Mon Jun 11, 2018 3:14 pm

Hi mpeterson,

I noticed that too. It's not just this forum though. Ray tracing is dying a slow death :( I'm still hopeful, although it's getting really hard to stay hopeful.

XMAMan
Posts: 10
Joined: Tue Dec 01, 2015 7:52 am
Location: Germany, Dresden

Re: My introduction

Postby XMAMan » Sat Jun 16, 2018 12:53 pm

Welcome. Very good BRDFs do you have :o

Can you say more to the used Algorithms of your Brdf-Stuff?

ardook
Posts: 6
Joined: Tue May 29, 2018 7:31 pm

Re: My introduction

Postby ardook » Sun Jun 17, 2018 4:44 pm

Thanks XMAMan.

My BSDF system is based on PBRT and Mitsuba BSDF and material system. They are both simple yet powerful, although I find the Mitsuba's system to be more versatile. Most of the interesting materials are based on the mixed/blend material system of PBRT and Mitsuba (e.x. rusted metal). I haven't implemented the Disney BSDF system yet (it's at the bottom of my to do list). All the PBR materials are from the Substance Source (https://www.allegorithmic.com/products/substance-source).

I will be adding captions to the screen shots some time soon. At the moment, all my time is spent on transitioning from the FBX SDK to the Maya API.

XMAMan
Posts: 10
Joined: Tue Dec 01, 2015 7:52 am
Location: Germany, Dresden

Re: My introduction

Postby XMAMan » Mon Jun 18, 2018 11:03 am

Thanks for your reply ardook.

I think my next task in my Raytracer will be the improvement of the BSDF-Stuff and your answer is a good startingpoint for me.


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