Small volumetric path tracer

Show-off, reference material & tools.
D-POWER
Posts: 16
Joined: Tue Dec 25, 2012 8:16 am

Re: Small volumetric path tracer

Post by D-POWER » Thu Apr 11, 2013 7:10 am

Of course I don't mind. That's some very cool renders you've got there :)
I think you should also update this page: http://davibu.interfree.it/opencl/small ... ptGPU.html

D-POWER
Posts: 16
Joined: Tue Dec 25, 2012 8:16 am

Re: Small volumetric path tracer

Post by D-POWER » Thu Apr 11, 2013 7:25 am

By the way, what's the maximum depth did you use when rendering SSS? In my implementation https://github.com/D-POWER/vpath, I noticed that small values didn't work and I needed to use like 100 or even 200 as the maximum recursion depth.

Thanks

Dade
Posts: 206
Joined: Fri Dec 02, 2011 8:00 am

Re: Small volumetric path tracer

Post by Dade » Thu Apr 11, 2013 12:01 pm

D-POWER wrote:By the way, what's the maximum depth did you use when rendering SSS? In my implementation https://github.com/D-POWER/vpath, I noticed that small values didn't work and I needed to use like 100 or even 200 as the maximum recursion depth.
Strange, I get good results even with a max. depth of 6-8. I'm using a glossy reflection (hard-coded to white color) and glossy transmission BSDF. Scattering/absorption is enabled when you get into the sphere and disabled when you get out.

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