New renderer, WIP

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Zelcious
Posts: 42
Joined: Mon Jul 23, 2012 11:05 am

New renderer, WIP

Postby Zelcious » Thu May 23, 2013 10:55 pm

Started working on a new renderer. Very early WIP shot. Lots and lots of things to implement before it's correct. Like proper mutation probabilities, correct spectrum distribution instead of a made up one. Better intersection code and so on....
Also lot of optimizations and additional mutation strategies to add.
It's a variant of ERPT/2 stage MLT and will be used to render procedural geometry. It needs to support landscape scale with lots of difficult caustics.
Note that there is no explicit light sampling. All lighting is emissive surfaces found by random (implicit) sampling.
Approx 5 min rendering on a GTX 480. No biased filters is used.
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Geri
Posts: 146
Joined: Fri Mar 02, 2012 7:01 pm

Re: New renderer, WIP

Postby Geri » Sat May 25, 2013 2:00 pm

i am ecsactly trying to do that rainbow color unfolding effect at these days
Csontos kezünkbe a nyomor
Ezer év rúnáit véste

beason
Posts: 47
Joined: Sat Dec 10, 2011 1:58 am
Location: Los Angeles, CA

Re: New renderer, WIP

Postby beason » Wed May 29, 2013 11:31 pm

Zelcious wrote:Started working on a new renderer. Very early WIP shot. Lots and lots of things to implement before it's correct. Like proper mutation probabilities, correct spectrum distribution instead of a made up one. Better intersection code and so on....
Also lot of optimizations and additional mutation strategies to add.
It's a variant of ERPT/2 stage MLT and will be used to render procedural geometry. It needs to support landscape scale with lots of difficult caustics.
Note that there is no explicit light sampling. All lighting is emissive surfaces found by random (implicit) sampling.
Approx 5 min rendering on a GTX 480. No biased filters is used.



Wow, looks great.


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