I never really contributed pics of what I do. Which is, mostly, just writing sphere tracers. Slow, buggy sphere tracers. But my recent work looks quite arty imho, so I collected images.
at start, didn't even have colors. but reflections
put in some colors in
moved over to some diffuse global samplings
put in some multithreading
never had bugs, always features
some got quite arty (could use that for some cover one day)
shading was still totally wrong, but i love the red sphere
current state. fullscreen, 8 traces per pixel
for more: http://imgur.com/a/T0n3f
for code: https://github.com/conesoft/WildStyle
Hope you had some fun with the pictures. imgur gallery and this topic will get updated with new stuff, once evolved from it's current state
btw: one such fullhd pic, 8 traces per pixel takes 14minutes to render on my surface pro... talk about speed...
A picture is worth a thousand words.
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