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Render

Posted: Fri Sep 27, 2013 5:13 pm
by jbikker
Allow me to show off some recent work.

Re: Render

Posted: Sat Sep 28, 2013 11:44 am
by davepermen
if you allow me to enjoy your recent work, then.. sure

Re: Render

Posted: Sat Sep 28, 2013 12:48 pm
by Dade
jbikker wrote:Allow me to show off some recent work.
Great lighting, I love it, I assume it is off-line rendering and not real-time stuff :?:

P.S. If I have to try to criticize something, may be there is some little aliasing problem on some strong highlight ?

Re: Render

Posted: Sat Sep 28, 2013 3:17 pm
by jbikker
Yes, this is offline; I think it rendered for about 20 seconds to get the depth of field mostly converged.
I was a bit surprised how far you can get with good textures, normal maps and a Phong BRDF. The thing looks pretty real. :)

Re: Render

Posted: Mon Sep 30, 2013 6:02 am
by Vilem Otte
Textures did 90% of the job, it looks really realistic - almost like a photo.

A curiosity question - what is the main thing in the scene called? :D It looks a hybrit between tripod, cooler and astronaut. :ugeek:

Also I'd do a bit less DoF in the scene, at least on the background (i wanna see more details -> do you have non-DoF version of the scene?) - but all in all image looks very good, composition is okay, lighting looks cool, except for little jaggies on highlight areas.

Re: Render

Posted: Mon Sep 30, 2013 6:19 am
by jbikker
It's the Robot Lab scene from Unity. I'll try to post more images and some interactive footage later this week.