Arauna2 announcement video

A picture is worth a thousand words.
mpeterson
Posts: 51
Joined: Fri Jan 06, 2012 3:09 pm

Re: Arauna2 announcement video

Postby mpeterson » Wed Nov 13, 2013 1:12 pm

after startup it looks like the movie. when i press f1 it messes up => have to play with bri/contr. to get it back and -dof (to blurry).
is it possible to get an unscaled version at this resolution ? it runs here at 98fps.

mp

jbikker
Posts: 175
Joined: Mon Nov 28, 2011 8:18 am
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Re: Arauna2 announcement video

Postby jbikker » Wed Nov 13, 2013 2:11 pm

Hi,
If it messes up after you pressed F1, the interface is messing up, happens sometimes, it's a 'make it work' widget set. Please restore camera.txt from the original zip file when this happens.
And here's a full-res demo executable:
https://mega.co.nz/#!ZwBjWChQ!cgoSi1I-7 ... Q8YeiR2vx8
- Jacco.

mpeterson
Posts: 51
Joined: Fri Jan 06, 2012 3:09 pm

Re: Arauna2 announcement video

Postby mpeterson » Wed Nov 13, 2013 4:22 pm

ahh, much better. is this scene public available as obj/mtl pair ?

jbikker
Posts: 175
Joined: Mon Nov 28, 2011 8:18 am
Contact:

Re: Arauna2 announcement video

Postby jbikker » Wed Nov 13, 2013 4:24 pm

Nope, sorry... I do believe there are open source OBJ exporters for Unity scenes though.

lion
Posts: 36
Joined: Wed Sep 12, 2012 2:35 pm

Re: Arauna2 announcement video

Postby lion » Thu Feb 06, 2014 3:18 pm

mpeterson wrote:ahh, much better. is this scene public available as obj/mtl pair ?



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